Protagonist Development

I don’t envy Blizzard’s creative development department. Not one bit. I do, however, have a huge amount of respect for Chris Metzen and his crew of awesomeness, as they have an extremely hard job – keeping things straight, and making the lore of the game make sense.

To begin with, creating anything new and original is really difficult. While the human/elf/dwarf/etc universe was not created by Blizzard, they took something that people could recognize and put their own spin on it. A few examples of their original thinking: dragons being the protectors of the world and having dominion over a certain part of it; the Emerald Dream concept, having a complete copy of the unadultered world exist in dream form; the Titans, Sargeras, and the Burning Legion.

Along with this is taking the characters that are created and making them believable. Nobody likes the perfect character who has absolutely no faults (/cough Rhonin and his raptor army), because there’s not a human in real life who is perfect. Take any good novel or movie and see the characters that people relate to the most, and look at who wrote their stories. It’s those people who you want to thank.

When a protagonist is established, it must be incredibly hard to balance the good and bad. They may have some great things about them, but there can’t be any downsides – once again, that are believable. Something simple such as being clumsy isn’t a character flaw, it’s a fact of life. Not trusting anyone because you were sold into slavery as a child is a character flaw, as it’s a huge obstacle that that person must overcome.

There will be spoilers for the Elemental Bonds questline of 4.2 following.

There are a number of major characters in World of Warcraft, built up over the years by the games or novels. Currently in Cataclysm, and particularly in a certain quest line in 4.2, Thrall is undoubtedly at the middle of everything. The leader of the Earthen Ring and the most powerful Shaman on Azeroth is a big thing to balance out as a believable character.

The quest line that I mentioned starts just outside of Nordrassil (after breadcrumbs from either capital) with a convocation of the four remaining Dragon Aspects, the Archdruids, and the leaders of the Earthen Ring (including Thrall and Aggra). Mending the World Tree in Hyjal was the plan, but unfortunately a certain fallen Archdruid had other plans from his “master”. Fandral explains that his master has sensed that Thrall is the single biggest threat to his master’s plans, and he needs to be taken care of.

Rather than simply killing Thrall, Fandral splits the shaman’s spirit into the four elements and sends them to the four elemental planes of the Skywall, Abyssal Maw, Deepholm, and Firelands. The Aspects seem unable to help him, so Aggra decides to take matters into her own hands and task the player to go with her and help restore him to one piece.

This is when we see the different sides of Thrall, and the emotions that he has been trying to keep together for years. Doubt, desire, patience, and fury are all expressed during the different parts. There have been times where he has shown certain parts of this through the game, but never have they been out of control. The elemental planes have enhanced these senses, so you and Aggra have to restore him to as close to normal as possible.

There have been some good conversations on Twitter that I’ve seen, mainly between WoW Insider staffers, arguing about what this quest line does. Does it establish Thrall as more of a fleshed out character, or does it make Aggra a major character with Thrall as the sidekick?

Personally, my thought is that it’s a bit of both. Thrall is given more depth as a character, but the problem that I see is the fact that he’s being set up as an uber-character, and very close to the Mary Sue problem of Rhonin. He’s going through this whole ordeal to basically “cure” his major character flaws – the fact that he has had the problem of controlling his emotions. After this, what else is there to make him realistic?

I have really enjoyed the progression of Aggra’s character. She was annoying at first in The Shattering novel by Christie Golden, but by the end of the book I had grown to like her. After having a small role in the Lost Isles part of the Goblin starting experience, we don’t see her again until she ferries the character into Deepholm. This quest line makes her much more believable and has more of a personality, especially during the Deepholm parts where she gets mad at Thrall for being so stubborn.

Nothing will be perfectly written. In all of the stories written, people can nitpick parts of a character for parts that they don’t like. However, getting as realistic as possible is the ideal dream of an author. With these characters being in a persistent world that is constantly being written, there’s more of a chance for them to have more development in the future.

My concluding thoughts is that the characters are written well, but I believe that Aggra shines more than Thrall in this part. I really like both characters, and having most of my history being a Horde player I’ve had a man-crush on Thrall at times for being awesome. It will be interesting to see how Mr. Metzen and the creative development team takes the story forward.

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What is “Premium”?

This post is part of a Shared Topic on Blog Azeroth. Be sure to check out posts from other great blog authors!

After my last post was linked on WoW Insider, I saw a couple of comments on the page that made me think.  Firstly, I realized I didn’t do that great of a job explaining my position on the Premium Dungeon Finder. Secondly, I realized that there’s a lot more to this “premium” thing that should be discussed. Through the ensuing blog posts as well as Twitter conversations, I thought I’d expand my thoughts.

To begin with, it was a new and controversial move when MMOs first started charging a monthly subscription for games. Up until then, you paid your money for the game, and played as much as you want for the initial cost. Games that had vast multiplayer services like other Blizzard games (Warcraft III, StarCraft) or first-person shooter games (Counter-strike, Quake) operated on the one-time payment and provided the rest free of charge. I don’t know the economics behind this all, but I’m pretty sure that these games would have to sell a lot to be able to provide free multiplayer services.

Even to register a domain name for a website, there’s a fee. Heck, in many major cities in Canada and the US, it’s hard to find free parking at times. Behind everything, there is some sort of cost – whether it’s seen or not is the big thing.

Warcraft II: BNE & Warcraft III, Diablo and Diablo II, StarCraft and StarCraft II all offer free multiplayer through Blizzard’s Battle.net service. At any given time there are millions of people playing games on their servers, using the bandwidth they have to pay for, and ultimately costing the company. Someone has to maintain the servers to make sure they are at peak performance. Someone has to administer the people working on said servers, and the data centres that house them. Even though people playing those games only pay up front, there are real costs that Blizzard has to deal with on an ongoing basis.

Thus we have the reasoning for a monthly subscription fee for MMOs, as they are a whole new ball of wax. Rather than being separate instances of a game, they are a persistent world that also has instances within them. They must allow thousands of people to log on to a server and play the game as the company has designed and have fun doing it. If the servers crash repeatedly, nobody is having fun. The monthly fee goes to offset the likely astronomical costs of being able to maintain the server networks.

We already pay a monthly fee, why do we need to pay more for extra services?

I forget who exactly, but someone on Twitter gave this example: “I already pay for my cable, why should I pay more for the HD package?”  Similarly, it’s the same as going to a Starbucks and asking for a coffee with an extra shot of espresso but not wanting to be charged for it.  Both examples are extra services or products that are offered, but not essential.

Currently, the WoW remote package is the only Premium offering that is available.  This gives people the ability to do things outside of the game which can enhance their WoW experience, namely being able to use the Auction Houses and chat with guild members who are in-game.  Both of these services require an extra charge, likely because a lot of work went into them, and I know for a fact that it wasn’t free to create. Blizzard employees put their time and effort into these things that are not even required – not even remotely! (Yes, the pun was intended)

The Premium Dungeon Finder is something that will require Blizzard to change their network infrastructure. The servers right now are physically located at various points around the world in clusters. The Battlegroups are set up as such, and the people who group together in the Random Dungeon Finder (LFD) or battlegrounds are pulled from these server groups. Blizzard is working on making it so eventually it will be region-wide, with no extra cost for the player. By changing the LFD system to be able to pull people from your Real ID friends list specifically from servers around the region, it is a major change that was likely not planned for when things were first set up.

Finally, even though the game has been out for six and a half years, the subscription rates have not changed once. Inflation has brought many prices higher across many different industries, but we pay the exact same to log on to WoW as we did when the game first started. I’m pretty sure that there is a lot of money lost by keeping these rates the same.

In the end, I highly doubt that Blizzard will introduce something that is so game changing that it is a requirement to pay for it. If they did, they would most definitely lose a lot of subscribers, and likely myself included. I believe in getting a fair deal, and I think Blizzard has given us a good one so far.

If you want these extra features, you can pay for them. They are not necessary, but they’re helpful and useful. I personally will not be getting the WoW remote subscription or the Premium Dungeon Finder when it comes out, as both of them are not worth it for me. Everyone can choose for themselves to see if they think it’s worth the extra money for the services received.

Podcastcrafting

When it comes to technology, I seem to be late to the game for many things. Some examples: my computer is usually 1-2 years behind the times, I only got my very first iPod about two years ago, I got my xbox 360 about two years after launch, and my cell phone is nowhere near a smartphone. One reason for this is that I’m cheap. The second reason is that I like to see what things are like before I purchase them, due to some past experiences where I was burned by buying something shortly after launch and it fading away very quickly afterwards. I enjoy all of these things, I know how to use them, I just don’t usually own the newest thing until many other people have it first.

That being said, I recently got into the world of podcasts. They’ve been around for a long time, even before iPods were even around, and I’ve known that they were out there. Yet, I haven’t really been interested in them. Some reasons for that are definitely circumstantial, the major one being the fact that I didn’t want to be required to listen to them at the computer. I didn’t have an iPod or MP3 player readily available for travel, so it wasn’t convenient for me to do anything. Also many podcasts are advertised and available through iTunes, and being the lazy person that I am, I didn’t want to sift through millions of results if I Googled “World of Warcraft podcast”.

It ended up that the first WoW podcast I listened to was the WoW Insider Show, starting around July of 2010. By this time, the podcast itself had been around for a long time and I had seen the posts come up on the website advertising it, but I just hadn’t gotten around to listening to it. The first episode that I listened to was called “Draenorgrimmar”, and I have absolutely no clue what was discussed on the show. All I know is that I downloaded about five episodes, listened to them all, and was instantly hooked on podcasts.

Continue reading “Podcastcrafting”