Molten Core LFR Madness

Tonight I decided on an experiment. I’m going to queue for the Molten Core LFR and list my accomplishments through it, or lack thereof. As a reminder, I’m a Feral Druid, and all times are Mountain Standard Time (MST) – the only time zone that matters.

8:12 pm: queued for LFR, approximate wait time 9 minutes.

8:13: queue is ready, looks like a fresh run. Huge sigh to try and get ready for what is ahead.

8:13: zone in, first pull is already under way.

8:17: first tank drops group.

8:19: first complaints in chat of the fact that it’s a fresh run.

8:28: first core hound pack pulled.

8:29: Lucifron engaged.

8:31: Lucifron killed.

8:33: core hound pack respawn.

8:35: Magmadar engaged.

8:36: Magmadar killed, with no fears. Creepy.

8:45: Gehennas engaged.

8:47: Gehennas killed.

8:56: Garr engaged.

8:58: Garr killed.

9:02: Baron Geddon engaged, along with a mob pack.

9:04: first wipe of the night. I am shocked and amazed.

9:07: Baron Geddon engaged.

9:10: Baron Geddon killed.

9:13: first non-boss death. Lava Elemental aggroed me, tanks were busy.

9:16: Shazzrah engaged.

9:17: Shazzrah killed, with 11 people left alive.

9:31: Sulfuron Harbinger engaged.

9:35: Sulfuron Harbinger killed.

9:39: Golemagg ninja aggroed by a stupid mage.

9:41: second wipe of the night.

9:43: Golemagg pulled by a rogue randomly dropping from above him.

9:44: third wipe of the night.

9:48: Golemagg pulled properly.

9:51: Golemagg killed.

9:54: Majordomo Executus engaged.

9:57: Majordomo Executus defeated.

10:02: Ragnaros summoned.

10:07: Ragnaros defeated. Hatespark the Tiny collected, huzzah!

As a whole, I am actually very happy with how it all went. the group that I ended up getting was very organized – the tanks marked the targets, healers were fantastic, and DPS did an excellent job. The only wipes we had were from a few people being stupid, and not the raid as a whole failing.

This was my third time trying to complete this, and I am very glad that I never have to do it again.

Boredem and changes

Over the past while, I have to admit that I haven’t been playing much World of Warcraft. It’s not that there is nothing to do – far from it – but there just really isn’t much that can keep my attention lately. I find that I’m logging on for a random heroic or two, but after that I’m finding that I can’t keep interested.

I’ve come to realize that finally, after over seven years of playing, I’m mostly bored of WoW. There have been times where there have been some gaps where I haven’t had as much fun, but it never has been like this before. Even though there are things coming up with Mists of Pandaria that look really cool, at the very least we’re around 6-7 months away from that. When the time comes, I’ll definitely pick it up and play it, but there’s just the problem about the time from now until then.

Previously, I had a solid raid team that I would work with twice a week and work through the raid content. Not having this sort of anchor has affected me more than I ever thought, as the only person who I spend much time with when I’m playing WoW at all is my wife (not that this is a bad thing, it’s just that I would like to have more acquiantances). Even though I have joined a guild on my Death Knight that has a great number of people, unfortunately I have yet to find a suitable raid team that works with the times that I’m available.

With all of this being said, I’m playing other games and having some fun doing different things. I purchased Terraria and Portal 2 during the Steam Christmas sale last year and have started playing them again, and this year I’ve purchased Skyrim and Bastion, along with being fortunate enough to get into the Diablo III beta. Between these five games, I’m keeping myself quite occupied and not really missing WoW very much.

As I’ve said many times before, I’m a Blizzard fanboy and will continue to be one. I still really enjoy WoW, but as many other people do, I think I’ll just play it less than I have in the past. When the New Spawn comes in February, it’s quite possible that I might be doing some Archaeology at three in the morning while feeding the baby.

Maybe I’ll get lucky and get into a raid team that works for me, because I know that it will re-kindle my interest in the game. The future holds many unknown things, and what I will be doing with my spare time to have fun is most definitely one of them.

Death Penalties

This is part of a Blog Azeroth Shared Topic.  Check the thread out to see posts from other great blog authors!

There are only two things that are certain in life: death and taxes. Fortunately there isn’t a monthly gold fee to pay to Stormwind or Orgrimmar to pay for the services you get there – that’s why you have to pay for repairs and the auction house fees. However, death is rampant in WoW. There are very few people who can say that they haven’t died at all while leveling, and if doing dungeons or raids is your thing it’s a given fact that you will die at some point.

One big question stands out: how does a game deal with a character death? This question has been mulled over, thought about, and discussed a great many times as everyone has a different approach to it. I’ve played a few games which have all had different ideas about it, which I will explain and then give my own thoughts.

The first MMORPG I played was one called Nexus: The Kingdom of the Winds. Penalties for death included losing half the experience you had (over level 99), as it was used as a currency to purchase better health, mana, and stats. Also there was a “death pile”, which consisted of various items that the character was carrying, and certain items broke upon death. Prior to level 99, the character would lose a portion of their current experience.

After Nexus, I played Final Fantasy XI. Their death system worked similarly, with the exception of the items being dropped in favour of a more steep experience penalty. When a character dies there is a large experience penalty, and the chance that the character can actually level down. I had experienced that many times, when I was in a group killing stuff and recently leveled and then we all died… and I was suddenly the level I was previously.

Full disclosure: I haven’t played either game in a very long time, so their death systems may be different now. What I explained is how they worked when I played them.

As many people know, in World of Warcraft the penalty for death is fairly low. In essence, the taxes that I mentioned in the first paragraph are the penalty for dying in WoW. Equipped items are charged 10% durability loss with every death, in which the repair bills add up quickly after a night of learning a new raid boss.

If it’s decided to use a Spirit Healer, then an additional durability loss is charged to ALL items that are carried – whether they’re equipped or in the inventory. A character who has multiple sets of gear will go through great lengths to avoid using a Spirit Healer. On top of that a debuff called Resurrection Sickness is applied to the character for a period of time, which reduces health, mana, damage, and healing done. Basically, if you don’t go to recover your corpse you can’t do anything but travel for a while.

The death penalty is charged to discourage people from not caring about dying. Blizzard wants us to care about our characters, and try to keep them alive. At the same time, the penalty isn’t so steep that if a death happens we aren’t so discouraged that we throw our computers out the window.

In comparison to the other games, I believe that the penalty is exactly where it should be. It’s not so huge that we are mad beyond all reason, and not so small that we don’t care about dying at all. I can attest to the fact that after a night of learning a new encounter in a dungeon or raid, seeing my repair bill sure makes me want to have less wipes the next time I go.

Power Auras for Boomkins

This post will be about two versions of Power Auras – the one that is built in-game from Blizzard, and the addon that inspired it: Power Auras Classic.

A while back, I had installed the Power Auras mod and played around with it.  My raid leader had told me about it, and at the time my DPS as a feral cat druid was lacking, so I wanted to try whatever I could.  I loaded it up, and very quickly became confused with it and didn’t bother trying it again.  Not too long after, Blizzard decided to incorporate their own version of the system into the game itself, with not nearly as much customization.

Basically, Power Auras is an alert system that can tell you a number of things.  Things like a spell alert which is being cast on your target, when a cooldown is available to be used, or if a certain debuff is not on your target are some small examples.  By using these alerts, it can make you that much of a better player by being able to focus on what you’re doing without having to look at too many different places.

Click for full size

I personally use a combination of the spell alerts from Blizzard supplemented by Power Auras.  I know many people who use one or the other, but out of sheer laziness I decided to go with what was given by Blizzard since it would be less work for me to set up.  To set up the in-game spell alerts, simply go to Interface Options, the Combat screen, and enable “Show Spell Alerts” (see graphic at right).  The opacity slider simply decides how transparent or not the alerts are.

There will be a number of pre-loaded things that will happen for certain events, such as Shooting Stars which procs and instant cast Starsurge.  If you haven’t used these before, it would probably be a good idea to use them for a bit so you know where they are on your screen and what they look like.  If you don’t like them then you can customize those events into Power Auras, and if you don’t mind them like me you can leave them.

The spells that are covered by the Blizzard spell alerts are:

  • achieving Solar Eclipse
  • achieving Lunar Eclipse
  • proccing Shooting Stars for an instant cast Starsurge
  • proccing Clearcasting for the next ablility to cost no mana

In my opinion, why fix what isn’t broken?

Power Auras - Boomkin setup

This is my Power Auras setup, which is nothing too fancy.  I’m a big fan of doing as little as possible to clutter up my UI.  Starting from the top middle and working clockwise, this is what the different elements mean:

  • Starsurge off cooldown and available to use
  • Insect Swarm is not on target
  • Force of Nature (treants) off cooldown and available to use
  • Starfall off cooldown and available to use
  • Moonfire or Sunfire (depending on which Eclipse phase I’m in) not on target.

Between the base spell alerts and Power Auras extra information, I rarely ever have to look at my action bar to see if things are off cooldown, unless I want to see how much longer until I need to use it.  I have other mods which tell me specific times on cooldowns that I have as well as duration left on the target, so between these different things I’m pretty much set.

If anyone has any suggestions on ways that I can improve my setup or things that I have missed, please let me know in the comments.  I’m always looking to improve, and would love to hear from you.