Boredem and changes

Over the past while, I have to admit that I haven’t been playing much World of Warcraft. It’s not that there is nothing to do – far from it – but there just really isn’t much that can keep my attention lately. I find that I’m logging on for a random heroic or two, but after that I’m finding that I can’t keep interested.

I’ve come to realize that finally, after over seven years of playing, I’m mostly bored of WoW. There have been times where there have been some gaps where I haven’t had as much fun, but it never has been like this before. Even though there are things coming up with Mists of Pandaria that look really cool, at the very least we’re around 6-7 months away from that. When the time comes, I’ll definitely pick it up and play it, but there’s just the problem about the time from now until then.

Previously, I had a solid raid team that I would work with twice a week and work through the raid content. Not having this sort of anchor has affected me more than I ever thought, as the only person who I spend much time with when I’m playing WoW at all is my wife (not that this is a bad thing, it’s just that I would like to have more acquiantances). Even though I have joined a guild on my Death Knight that has a great number of people, unfortunately I have yet to find a suitable raid team that works with the times that I’m available.

With all of this being said, I’m playing other games and having some fun doing different things. I purchased Terraria and Portal 2 during the Steam Christmas sale last year and have started playing them again, and this year I’ve purchased Skyrim and Bastion, along with being fortunate enough to get into the Diablo III beta. Between these five games, I’m keeping myself quite occupied and not really missing WoW very much.

As I’ve said many times before, I’m a Blizzard fanboy and will continue to be one. I still really enjoy WoW, but as many other people do, I think I’ll just play it less than I have in the past. When the New Spawn comes in February, it’s quite possible that I might be doing some Archaeology at three in the morning while feeding the baby.

Maybe I’ll get lucky and get into a raid team that works for me, because I know that it will re-kindle my interest in the game. The future holds many unknown things, and what I will be doing with my spare time to have fun is most definitely one of them.

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The End Begins Now…

It’s hard to believe that it’s almost been a year since Cataclysm was first released.  There’s been a lot that has happened – good things, bad things, and things in between that people really aren’t sure about.  The expansion on a whole seems to be controversial in the fact that some believe it’s been a big success, while others believe it’s been a failure.  I personally think that it’s an experiment that was partially successful, but that’s for another time.

As of November 29th, the beginning of the end of Cataclysm is upon is.

Blizzard has said that this will be the last full content patch for the expansion, and that this will basically be the end for updates before Mists of Pandaria comes out.  This could be taken two ways: the optimistic way, thinking that we’ll be seeing MoP sooner rather than later and won’t have to do this content forever; or the pessimistic way, thinking that we’ll be doing the exact same content for a year, as we did with Icecrown Citadel at the end of Wrath of the Lich King (Ruby Sanctum doesn’t count).

Unfortunately I don’t work for Blizzard, and I don’t know when they hope to release MoP.  Like everyone else, I’d rather see it sooner rather than later, but we know that it will be done when it’s done.  However, all that being said, I’d like to take the optimistic view.

The 4.3 content patch has a lot in it.  Not only do we get the new raid on Deathwing, but there are three new 5-man dungeons, a revamped Darkmoon Faire, Transmogrification, Void Storage, the Raid Finder, a bunch of new items from the raids and other content, and a whole bunch of balance changes.  It would take too long to go through each one, so I’ll suggest you check out WoW Insider’s guide to Patch 4.3 to get the details about many of the new features.

Briefly, I’m very happy with Transmogrification.  The interface is incredibly easy to use, and I finally am rewarded for being such a packrat for all these years.  I was able to have one of my favourite looks of the Tier 5 shoulders and Wildfury Greatstaff for my Druid, which really makes me happy and nostalgic.

Void Storage is nice, but unfortunately a bit too restrictive.  I have a lot of stuff in my bank from the many holidays that have come around, and I was hoping to empty a bunch out to free up some room.  The biggest thing is that items labelled “unique” or items not soulbound cannot be deposited to VS.  Many tabards, as well as other holiday things are all unique, and some of the holiday items like the Brewfest and Winter Veil gear are not soulbound, but I wanted to keep them nonetheless.  So I deposited what I could, and at least freed up some room.

The Raid Finder has been one of the things I’ve been looking forward to most.  As I’ve mentioned before, my schedule is very weird for when I can raid, so now I can raid whenever I want – as long as there’s enough other people queuing as well.  I was able to get into a group, and successfully get the four bosses currently available with little drama.  We only wiped twice, and there were people taking charge of the raid to get things done.

We also got Tyrael’s Charger.  It’s pretty.

All in all, there’s some great new content that everyone can enjoy no matter what you do.  Raider, casual player, leveling player, there’s something for everyone.  As I experience more of the new content, I’ll post my thoughts about some of them.  In the meantime, happy exploring!

Guild Reputation

Guild reputation was a brand new feature that came out with Cataclysm and combined with the guild perks, rewards, achievements, and other stuff like that. Your guild levels and gets perks, and the more reputation that you have with the guild (by killing bosses in a guild group or doing daily quests), you get access to more of the rewards.

I’m not talking about any of this.

As I had mentioned before, I recently joined the AIE guild with my Death Knight on the Earthen Ring server. I was looking for an alternative place to hang out and find somewhere that had a better raiding schedule. After being in the guild for about a month, I’ve found that I’m rarely ever spending any time on my Druid anymore and mainly hanging out on my DK.

Many times I’m doing random dungeons for the Valour and Justice points, daily quests, a Baradin Hold run, or whatever the case may be. Yet, I could easily be doing these things on my Druid as he also needs some upgrades as well. At this point, I’ve all but decided that I will be moving him over to AIE soon-ish.

Getting used to a new guild is tough, and even more tough when there’s so many people in it. At any point in time, there’s at least over one hundred people online, and it’s hard to see familiar faces when there’s over 7000 to pick from. That being said, AIE is fortunate in the fact that the guild as a whole is very well run and has a great culture by itself that people seem to embrace easily.

For an example of the guild culture, twice a year they have craft fairs.  People give up a ton of materials from each profession to help others level up theirs.  I’ve heard stories of people maxing whatever profession they are (even the annoying ones like Leatherworking and Blacksmithing) within the short period of time that the craft fair is on.  This is a guild culture that I can support without a problem.

The Instance podcast has definitely made AIE popular, and is the reason why I decided to join.  Yet, even though it was the podcast that got me there, it’s the people who keep me there.  During BlizzCon, there were a bunch of volunteers who made a guild hall in one of the nearby hotels, which was basically a place for guildies to hang out when they weren’t at the convention.  Some people flew down there just to go to the hall, rather than the convention itself.  Goodie bags were made specifically for this, and it was a whole event contained within that hall.

Just by these few examples, it’s obvious why I’ve decided to try out this guild.  The reputation that it has gained from the amazing people who are members is truly awesome.

As a whole, I’ve had enough experience with AIE that I want to continue my association with them. The reputation that a guild has outside of the reputation panel is extremely important. If you don’t enjoy being in a guild, why bother getting Exalted with them?

Does Guild Size Matter?

Guilds have always been a key factor to World of Warcraft and most MMOs. When Cataclysm launched and the guild system was reworked, they became even more integral to the gameplay. While not required to do anything, they make life a whole lot easier with the perks that they provide.

I had mentioned before that I created a new character on a different server to try and get a new play experience. Since then, I have successfully joined the guild Alea Iacta Est (AIE) on the Earthen Ring server. This guild might ring a bell for some people as being one of the biggest in all of WoW. As far as I’m aware, there are over 7000 players spread out across a number of “co-guilds”, since there is a cap on how many characters can be in an guild. At one point, everyone was all in one guild, but the guild panel would stop showing people past a certain number.

My Death Knight that I was leveling just recently hit level 84, and is now a member of AIE Libertas. This is just a slight change from where my Druid is, back on the Thrall server. Band of Thorns is a very small guild, and might have about 10-15 people on at most at any point in time – usually during raids. Both guilds are level 25 and have all perks available.

So, does the size of the guild matter? It certainly does… to an extent.

One of the first things I noticed was just the fact that there’s always somebody on. Even if not in the specific co-guild that I’m in, but through one of the addons that makes guild chat go between all guilds, someone will be there. Even so, even in my co-guild I have yet to be on at a time where there’s less than 10 people on.

Along with that, with more people comes more help that can be available. Something simple as having some lockboxes to open, I asked in guild chat and I had five people who were willing to help out. I would normally have to wait for a while for a rogue to appear to help out, but now I have a number of people ready right away.

Raiding is a very different situation. There are a great number of raid teams in AIE, and a new team can easily be formed by starting a signup for a regular time. Rather than just having one chance to make the raids per week, I’ll now have many teams to choose from or be able to start a new one if needed.

The only downside that I have had so far is the fact that the guild is so big. I want to get to know people, but with so many people out there it’s hard to find the same people to talk to time after time. I know everyone in Band of Thorns, so far in AIE I don’t know anyone. At the same time, I’ve only been in the guild for about two weeks so far, so there’s definitely time to make it work.

There are plenty more options available in AIE than I currently have in Band of Thorns. More than once, I’ve thought about transferring my Druid over to Earthen Ring and joining in with him as well. The problem that I have is that I’ve been with Band of Thorns (in one way or another) since the game’s launch, and have never not been in the guild. There are people who I’ve known through the guild since the very beginning, and it’s very hard to let go. I wouldn’t sever all ties, but at the same time I want to keep my main character active.

Lots of things to consider. All I know is that I’ve been playing my DK a lot more than my Druid, for the main reason that I have stuff to do again, and I’m enjoying the people I play with.

Firelands Nerfs and Me

Recently Blizzard announced that there was going to be a nerf in the difficulty of Firelands bosses, for both regular and heroic modes. For a lot of people this came as a surprise, as the Tier 11 content wasn’t nerfed until Firelands was released, and heroic modes were kept on the same difficulty. The reaction has been mixed: some are very happy that this will let them see the content before the next raid patch comes out, and some are very upset that the content is a pushover now and their previous work is all for naught.

My thoughts are somewhat in the middle. Unfortunately, due to my real life scheduling situation and some very frustrating timing for being rotated out of a raid spot, I have yet to see an actual Firelands raid. I did a trash run during the first week as well as a few attempts on Rhyolith on another week. No kills or loot from the instance at all for me.

Because of my situation, I’m a bit excited about the nerfs. This means that when the time comes that I’m actually able to raid, there’s more of a chance that we’ll clear through the bosses and I’ll be able to get more Valour Points and good loot. Rather than taking the rare chances that I actually have to raid (so far I’ve been available for three nights of raids since Firelands released) and beating my head against a wall because of stalled progression, I will have a good chance at stuff that most of my guild has had for months.

However, I see where the regular raiders are coming from in their frustration. They’ve been working on this content for a while, learning the fights week after week and making steady progression. Perhaps there’s a guild who was on the verge of taking down a certain boss after many attempts, and all of a sudden the fight is easier by 15%. It’s a little bit of a downer, as the pride in taking things down at full strength is a great feeling.

In the end, this means that more people will be able to see more content. We don’t know any sort of estimated time of arrival for 4.3 and the new (hopefully) awesomeness that awaits there. In the meantime, people who have yet to see all of Firelands will be able to do so. More people will get better gear, meaning that when the next patch finally does arrive, they’ll be better geared for the new content.

I know that our guild has been 6/7 for normal Firelands, so I’m sure that many of my guildies are feeling the frustration. Hopefully the frustration will pass when they realize that they’re getting new goodies and will look forward to beating Deathwing to a bloody pulp.

4.3 Instances of Awesome (I hope)

Looking around the WoW news community this morning gave me quite a bit of happiness. 4.3 looks like it’s going to be incredibly awesome – and even though the word is used entirely too much these days, the word we’re looking for is epic.

On top of the other features of the patch (transmogrification, void storage, raid finder tool, Darkmoon Faire revamp, among other things) we get the best part: the Deathwing raid and 5-man dungeons. Interviews were given from Tom Chilton and Greg Street (aka Ghostcrawler) across a few websites, and a bunch of information was given.

From the WoW Community Site

Basically, there will be three 5-man dungeons giving the story leading up to the Deathwing raid, all involving the Caverns of Time:

  • The first one (“End Time”) will be a dystopian future where Deathwing won and the world has been destroyed and remade the way he likes – all in ruins. The idea behind this is convince Nozdormu that he needs to get involved and help, or else there won’t be much of anything to watch over.
  • The second one (“Well of Eternity”) will be during the War of the Ancients, where Deathwing first betrayed the aspects and created the Dragon/Demon Soul. It looks like we join Thrall to get the Demon Soul to use as a weapon against Deathwing in the present.  Basically using the power to overload the essence within him, causing the big black dragon to burst from within.
  • The third one (“Hour of Twilight”) will be a flight to Wyrmrest Temple to begin the fight against Deathwing, raid-style. Along the way there will be battles against many foes trying to steal back the Demon Soul and prevent you from attacking the big bad guy, likely lots of Twilight people.

The final battle against Deathwing (“Dragon Soul”) is in an instanced version of Wyrmrest Temple in Dragonblight (hopefully including the changes that happened in the Thrall: Twilight of the Aspects novel), with fights around and in the temple itself. At one point we get to be on Deathwing’s back, trying to pry off his armour plating to get to his fleshy bits underneath. Apparently there will be a “balance” mechanic, as Deathwing isn’t just going to be flying in a straight line – the raid will be a bunch of fleas on his back that he wants to shake off (do a barrel roll!).

Eventually, Deathwing ends up at the Maelstrom where he becomes a bit of a conglomeration between himself and an Old God minion. The phrase used in the interview with Ghostcrawler says that they call him “Cthulhu-Deathwing”, tentacles included. All in all, this raid looks like it will be living up to my expectations and more.

Also included with this will be a new legendary, a set of two daggers for rogues specifically. This quest line will involve the uncorrupted black dragon egg that was the subject of a really good questline in the Badlands. At the end of it, there’s nothing said about the future or fate of the new whelp, but it looks like we’ll find out shortly.

For more reading, check out interviews at Joystiq, MMO-Champion, and Tankspot.  The official World of Warcraft community site also has a bunch of information.