Enjoyment Factor Versus Challenge

I mentioned before that I’ve been playing Heroes of the Storm quite a bit. I absolutely love this game, and have been having quite a bit of fun. While it’s not the first MOBA (or team brawler, or whatever we’re calling the game these days) I’ve played, it is by far the one that I’ve enjoyed playing the most.

League of Legends held my attention for quite a while, and I still really enjoy watching competitive play. It truly is amazing how people can get that good with a game. I’m sure it would be nice to be paid to play a game, but I’m sure it would stop being a game for them after a while. The reason I stopped playing LoL was because of how serious people were. If I didn’t take the exact right item at any point in a match, or if I made a misplay, or if I did the slightest thing “wrong” to them, they would flame me to no end. League is well known for this.

Enter Heroes of the Storm. As a whole, I’ve found that the community is very helpful and accepting of newer players. Of course there will always be those who are less than pleasant, but thankfully I’ve had little interaction with people like that. That brings me to my main point, which is the balance of enjoying what you’re playing versus having a challenge.

heroprofile 20151028I just reached 400 games played, and I’ve been at level 40 (max level) for a while. Slowly but surely, I’ve been leveling up my various heroes and trying to get better with them. For me, even at this level of experience with the game, the question is still what type of game I want to play.

A vast majority of the games I have played were Versus AI (335), and the rest have been Quick Match (65). With Versus AI, I’m sure that my win rate is around 95% or so, but with Quick Match it’s 52.75% (according to HotSLogs). Where the one side is much more satisfying, as there are more wins – there really is such a great feeling when it’s an extremely close match, and we can squeeze out a win in Quick Match. I want to get better at the game, and I know it’s not really easy to get better when you’re going against an easy opponent.

However, I just get nervous when I do Quick Match. Even though I’ve been doing a fair amount more of them recently than I did before, it’s not easy to pus that big blue button that says “Ready”. I haven’t done any Hero League games specifically to avoid that anxiety.

The more I play the game, I want to get even better at it. The enjoyment factor of winning is definitely there, and it just plain sucks to lose a game – even worse when it’s a losing streak. However, challenge brings out better thinking and encourages innovation in play styles. I know I’ll never be as good as the pro players, but hopefully I’ll at least not suck.

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One thought on “Enjoyment Factor Versus Challenge

  1. Hey Corath, This is Minmon. If you’re ever in the mood to play Heroes, send me a tell and I’ll play with you. I actually have a smurf account I use to play with folks so I don’t screw them over because of my MMR.

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