State of the blog: I’m still alive!
Over the past little while I’ve had a big case of the whatevers, in the fact that I have had not much drive to work on my blog. However, thanks to the friendly pestering of some fellow bloggers, I’ve decided to try to get back into the swing of things.
Also, I’ve had a little something – or someone – that has kept me busy for the past week.
Meet The Spawnling, born last Saturday. She is absolutely adorable and is totally in control of our house already. She’s going to have her daddy wrapped around her pinky so very quickly, I’m sure.
Go into your image folder, open the sixth sub-folder and choose the sixth image. Show the image, and share some thoughts about it. Challenge six new bloggers, and link to them.
Fannon at Dwarven Battle Medic started to complicate things a bit by making it more than just one folder, which Aidrana from Miss Pew Pew followed – and since they bugged me, and I want to write, you get more for your non-spent money!
1 – World of Warcraft (852 pictures total)
I used to have more pictures, but unfortunately after reformatting a few times there were some that had been lost. Thankfully this one was saved, which was my very first screenshot of my main character. At the time his name was Asok (after the Dilbert character), and is now Korath – the closest I can get to my usual name as I could on the Thrall server.
As you can see, he is very much a baby character. This was during Burning Crusade when I was leveling up with my wife’s new character, as she had just recently bought WoW and was leveling her way through it. Back in the day, you had to go all the way to Silvermoon just to train Jewelcrafting for the Horde, as you had to go to Exodar for the Alliance. Those days sucked.
2 – Muse Concert (6 pictures total)
Unfortunately, these were very bad pictures taken with my old mobile phone. Thankfully it is now dead, and I have a new fancy iPhone 4S to replace it. However, amazingly enough the pictures are somewhat recognizable. Muse is my favourite band, and my wife and I were fortunate enough to see them in March 2010.
3 – Blog Stuff (144 pictures total)
What I do is whenever I have anything specifically for the blog from something else, I would usually save a copy of it in my Blog folder, renamed for whatever purpose. However, in this case since I’m using something that I’ve already done… then I don’t bother.
I have only a few sub-folders: one specifically for third party images, so I know which ones are mine and which ones are not; one for my Screenshots of the Week (which is definitely not weekly anymore); and a sub-folder of the SSOTW where I move over the images that I have used.
Why hello, Archaeology survey tool from my Archaeology 101 guide.
4 and 5 – Third Party and Screenshots of the Week (52 pictures total)
As mentioned above, these are just pictures from my separate sub-folders.
Howling Fjord is still one of my favourite zones for many reasons. It was one of our first tastes of Wrath of the Lich King, and it really sets the tone for this Northern land. Living in Canada, I’m fortunate enough to see the real Aurora Borealis from time to time, and it never gets old. I just love it so very much.
The Verming concept art was one that just made me laugh so very much. We were watching the BlizzCon live stream this year, and they had this during the Mists of Pandaria preview panel. I can’t wait to kill these guys, as I’m pretty sure that they’re the new kobolds or murlocs and we’ll hate them soon enough.
6 – The Spawn/The Spawnling (1964 pictures total)
What parent doesn’t like to take pictures of their kids? If anyone follows me on Twitter, they’ll know that I refer to my kids as The Spawn and the new one as The Spawnling. I’m a bit paranoid so I prefer not to use their real names, as Fannon from Dwarven Battle Medic frequently uses the same idea with the Dwarfling.
The Spawn is two and a half years old, and The Spawnling is a week old now. We have our hands full with them, but as I’ve said many times – being a Dad is the best job in the world.
This picture happened to turn out really well. I was trying to get a picture of The Spawn with my iPhone, and of course he was running around. I figured I’d see what happens, and it ended up being one of my favourite pictures.
Bonus – Too much cute to handle
It’s quite handy having a phone to capture some great moments. Of course, when The Spawnling was first born we weren’t sure how The Spawn would react. Thankfully, he’s been an amazing big brother – we just really hope that it continues.
The last part of the challenge was to tag six other bloggers to do the same thing. Unfortunately, most of the bloggers that I know have already done this challenge, so I’m going to call out a fellow Band of Thorns member to get off his butt and update his blog. Sharden of 15 Minutes of WoW – I hereby challenge you!
Thanks to my blogger friends, I should be back into the swing of things. With having two children under three in the house now, updates will most definitely not be as consistent as I would like, but I will try to keep things going as much as possible.
Here’s to a new chapter, I hope that it turns out to be as good on paper as it is in my head.
We now have confirmation that the world truly will not end in December 2012. How, you ask? Because Blizzard has told us that BlizzCon 2013 is going to happen.
This morning, it was made official that there will be no BlizzCon in 2012, predictably giving a lot of people room to complain. After five years in a row, why this year? Why not have such an amazing experience? Bashiok gave us a very good reply, which in essence said: “Well, we’re kinda busy.”
Now remember, there actually was no BlizzCon in 2006 after the first one in 2005. At the time, it was understandable as it was shortly before Burning Crusade was being launched, and there weren’t really any big announcements at the time. Since then, the conventions in 2008 and 2010 could be seen as a bit lackluster since there was no new game announcements at either. In my opinion, that is one of the reasons why they decided to forego this year.
Plus, as Bashiok said, they are busy. This year we have the possibility to see THREE games being released. We know that Diablo III is coming sometime in the early part of the year, and it’s very likely that Mists of Pandaria and Heart of the Swarm will be released later on (the current thoughts are late summer or early fall for Mists and late fall or early winter for Swarm). Because of all the things that are involved, Blizzard can only stretch their resources so thin.
Not only do they have to organize the convention in the first place, but actually setting up, running it, and taking it down takes much more time and effort than the two days that BlizzCon occurs. I’m sure that they have people devoted to events like this, but there will definitely be volunteers from other departments. Every person taken away from their desk is one more project that will take longer to complete.
In the end, I’m definitely disappointed. Once again, like every year since we went to BlizzCon 2008, my wife and I have been looking at our finances and seeing if it was possible to make it out this year. With it not happening this year, we will definitely be trying to make it out next year. After a year off, I can’t imagine how big of a party that it will be.
Meanwhile, there are other events that go on. PAX Prime and East, Nerdtacular, Dragon*Con, and a whole lot more that I don’t know about or have forgotten. Nerds shall unite and party!
It’s hard to believe that it’s almost been a year since Cataclysm was first released. There’s been a lot that has happened – good things, bad things, and things in between that people really aren’t sure about. The expansion on a whole seems to be controversial in the fact that some believe it’s been a big success, while others believe it’s been a failure. I personally think that it’s an experiment that was partially successful, but that’s for another time.
As of November 29th, the beginning of the end of Cataclysm is upon is.
Blizzard has said that this will be the last full content patch for the expansion, and that this will basically be the end for updates before Mists of Pandaria comes out. This could be taken two ways: the optimistic way, thinking that we’ll be seeing MoP sooner rather than later and won’t have to do this content forever; or the pessimistic way, thinking that we’ll be doing the exact same content for a year, as we did with Icecrown Citadel at the end of Wrath of the Lich King (Ruby Sanctum doesn’t count).
Unfortunately I don’t work for Blizzard, and I don’t know when they hope to release MoP. Like everyone else, I’d rather see it sooner rather than later, but we know that it will be done when it’s done. However, all that being said, I’d like to take the optimistic view.
The 4.3 content patch has a lot in it. Not only do we get the new raid on Deathwing, but there are three new 5-man dungeons, a revamped Darkmoon Faire, Transmogrification, Void Storage, the Raid Finder, a bunch of new items from the raids and other content, and a whole bunch of balance changes. It would take too long to go through each one, so I’ll suggest you check out WoW Insider’s guide to Patch 4.3 to get the details about many of the new features.
Briefly, I’m very happy with Transmogrification. The interface is incredibly easy to use, and I finally am rewarded for being such a packrat for all these years. I was able to have one of my favourite looks of the Tier 5 shoulders and Wildfury Greatstaff for my Druid, which really makes me happy and nostalgic.
Void Storage is nice, but unfortunately a bit too restrictive. I have a lot of stuff in my bank from the many holidays that have come around, and I was hoping to empty a bunch out to free up some room. The biggest thing is that items labelled “unique” or items not soulbound cannot be deposited to VS. Many tabards, as well as other holiday things are all unique, and some of the holiday items like the Brewfest and Winter Veil gear are not soulbound, but I wanted to keep them nonetheless. So I deposited what I could, and at least freed up some room.
The Raid Finder has been one of the things I’ve been looking forward to most. As I’ve mentioned before, my schedule is very weird for when I can raid, so now I can raid whenever I want – as long as there’s enough other people queuing as well. I was able to get into a group, and successfully get the four bosses currently available with little drama. We only wiped twice, and there were people taking charge of the raid to get things done.
We also got Tyrael’s Charger. It’s pretty.
All in all, there’s some great new content that everyone can enjoy no matter what you do. Raider, casual player, leveling player, there’s something for everyone. As I experience more of the new content, I’ll post my thoughts about some of them. In the meantime, happy exploring!
This isn’t a weekly feature anymore, obviously, but that doesn’t matter!
Being Canadian and experiencing the Northern Lights on a number of occasions, I will never get tired of seeing them. Blizzard did a great job of making them in-game in Northrend, especially in Howling Fjord. This view looks toward Utgarde Keep, just over a Vrykul settlement. A moment of peace in an otherwise war-torn zone.
One of the very first things that anyone will do when they log into World of Warcraft on a new character will do is accept a quest. There’s a big shiny yellow exclamation point above a nearby NPC that draws you in and compels you to right-click them. Then, for whatever reason, if you kill enough pigs you’ll get a reward! How awesome is that?
More often than not, it’s very awesome. Even moreso since the Cataclysm old world redesign, WoW’s quest design has been amazing. Not too long ago, I did an article about some of my favourite quests in the game. This time we’re going the opposite way, to some examples of the worst quests that are out there today. Not surprisingly, they mostly come from Outland and Northrend – but this is partly because I haven’t done all of the new content yet.
RNG – the bane of all existence
The infamous random number generator (RNG) can be one of the best or worst things in the game. It is blamed for drops from mobs and bosses, block/parry/dodge/hit/miss chance, spawn rates, and quest item drops. There is a reason why the RNG is hated so much, and it’s because of the simple fact that it’s so very random.
Any quest that does not have a 100% chance to drop your item has the possibility to require you to spend an unhealthy amount of time trying to get what is required. Lately it seems that the drop rates for many quests have been improved, but there are many that are still very annoying. Good examples are in Zul’Drak, the quests to collect bat wings and spider ichor.
Isn’t killing a BAD thing?
Falling in line with the RNG is the “kill mobs until something happens” style. Apparently the leaders or commanders of certain groups of mobs only appear after a certain amount of people die. It makes me very glad that I don’t serve under them.
Three examples that came to mind immediately are all from Northrend. In Howling Fjord, you have to kill a number of Vrykul until the commanders show up for you to impale with a battle standard. In Zul’Drak, shortly after going to Zim’torga, many trolls need to die in order for certain mobs to show up and take their shinies. I just did this quest again yesterday, and it took way more time than it should have.
This post could not happen without some mention of the poop quests. First appearing in Burning Crusade, there has been some sort of quest like this in random places since. To this day, my wife won’t do the Hellfire Peninsula one.
The above-noted quest is called Shizz Work, and is given by a goblin foreman near Thrallmar. Part of a quest chain and open to both factions, it involves using a flute to summon a felhunter and digging through its “leavings” to find some keys. After digging through each pile, you get a debuff called “Stanky” that doesn’t do anything but give you a green smelly aura.
Good idea, but enough already!
Once Blizzard finds a quest mechanic that they like, they tend to stick with it. Sometimes a bit too much, at times. There are quests where it’s a fun mechanic, such as taking an abomination and blowing things up with it, but the amount of things required to blow up is a bit much.
A good example of this is the a quest in Zul’Drak for Drakuru to require a total of 60 trolls to be killed to draw out the three chieftains. I really enjoy things exploding, but it could have easily be done in half the amount of trolls and have the chieftains come with every 10 instead of every 20.
Thankfully there is a good variety of types of quests in the game. Blizzard has done a great job, especially in the new Azeroth, of mixing things up. I hope that eventually we’ll see a revamp of Outland and Northrend, and with that we can see some of the new mechanics introduced to these areas.
Looking around the WoW news community this morning gave me quite a bit of happiness. 4.3 looks like it’s going to be incredibly awesome – and even though the word is used entirely too much these days, the word we’re looking for is epic.
On top of the other features of the patch (transmogrification, void storage, raid finder tool, Darkmoon Faire revamp, among other things) we get the best part: the Deathwing raid and 5-man dungeons. Interviews were given from Tom Chilton and Greg Street (aka Ghostcrawler) across a few websites, and a bunch of information was given.
Basically, there will be three 5-man dungeons giving the story leading up to the Deathwing raid, all involving the Caverns of Time:
- The first one (“End Time”) will be a dystopian future where Deathwing won and the world has been destroyed and remade the way he likes – all in ruins. The idea behind this is convince Nozdormu that he needs to get involved and help, or else there won’t be much of anything to watch over.
- The second one (“Well of Eternity”) will be during the War of the Ancients, where Deathwing first betrayed the aspects and created the Dragon/Demon Soul. It looks like we join Thrall to get the Demon Soul to use as a weapon against Deathwing in the present. Basically using the power to overload the essence within him, causing the big black dragon to burst from within.
- The third one (“Hour of Twilight”) will be a flight to Wyrmrest Temple to begin the fight against Deathwing, raid-style. Along the way there will be battles against many foes trying to steal back the Demon Soul and prevent you from attacking the big bad guy, likely lots of Twilight people.
The final battle against Deathwing (“Dragon Soul”) is in an instanced version of Wyrmrest Temple in Dragonblight (hopefully including the changes that happened in the Thrall: Twilight of the Aspects novel), with fights around and in the temple itself. At one point we get to be on Deathwing’s back, trying to pry off his armour plating to get to his fleshy bits underneath. Apparently there will be a “balance” mechanic, as Deathwing isn’t just going to be flying in a straight line – the raid will be a bunch of fleas on his back that he wants to shake off (do a barrel roll!).
Eventually, Deathwing ends up at the Maelstrom where he becomes a bit of a conglomeration between himself and an Old God minion. The phrase used in the interview with Ghostcrawler says that they call him “Cthulhu-Deathwing”, tentacles included. All in all, this raid looks like it will be living up to my expectations and more.
Also included with this will be a new legendary, a set of two daggers for rogues specifically. This quest line will involve the uncorrupted black dragon egg that was the subject of a really good questline in the Badlands. At the end of it, there’s nothing said about the future or fate of the new whelp, but it looks like we’ll find out shortly.
Been a little while for one of these, and since I’ll be out of town for the long weekend I thought I’d throw it up early.
I was in Dragonblight helping my wife with some quests, and noticed the nice auroras. I live in Northern Canada, and even though I see the Northern Lights often, it never loses its wonder for me.
Lately I’ve had difficulty having inspiration for a new post, and have been thinking about what to post about. Patch 4.2 has just recently dropped, but sites such as WoW Insider have much more comprehensive coverage of things in there than I could ever give. However, one thing that I can give is where I’ve come from through my time in WoW. Let’s take a trip with the way-back machine to Wrath of the Lich King and look back at Naxxramas.
Naxx was one of the entry raids of WotLK, the other being Malygos in the Eye of Eternity. It was originally a 40-man raid at the end of Vanilla, but the difficulty level and attunement process was quite high at the time. Very few people were able to experience it, even through Burning Crusade. Thus Blizzard decided to bring it back in Wrath, along with updated items and tier armours.
This tier of raiding was the first time people got to experience having the choice between 10 and 25-man groups of the same instance. They were on separate lockouts, so if someone had enough time they could do both versions of the raid to get gear faster. Personally I felt it was better suited for 25-man raiding, as it is such a very large instance, and it feels even larger when there aren’t as many people. The size of the instance and rooms were not changed from the original 40-man raid, so that probably has a bit to do with it.
There were four wings, each with a boss at the end that needed to be defeated before moving on to Sapphiron and Kel’Thuzad (originally – later through Wrath it was possible to skip the wings and go directly to them). The four quarters were: Military (or Death Knight), Plague, Spider, and Construct. Each wing was themed with similar trash mobs and bosses, with each having their own little special thing.
Back in Vanilla, Patchwerk was the DPS check for the instance. If the raid DPS was high enough to kill Patchwerk before he enrages, the group is probably ready to do the rest of the instance. Fortunately with Naxx being the first raid of the expansion, it was a little more forgiving.
I never had the chance to do it in Vanilla, but I have heard that the entire instance retains much of the original feel. Fights like Loatheb are still very difficult due to the very big mechanic of not being able to heal except for a few brief seconds every minute. Heigan still requires the entire raid to dance between the flames. Kel’Thuzad is still a royal pain if you’re melee-heavy with the ice blocks.
Altogether it wasn’t a bad instance, and I certainly enjoyed the time we had through it. There were certainly things that could have been improved, however. Standing out to me was the Instructor Razuvious fight in 25-man mode. It was a requirement for there to be two priests in the raid, as there are two adds that need to be mind controlled for the fight to tank the boss. In 10-man mode, there were crystals that were used for this reason so anyone could do it. Even though there are 25 people in a raid, there were a few times our guild couldn’t do that quarter because we didn’t have enough priests.
There were a LOT of bosses. 16 altogether (I’m counting the Four Horsemen as one boss), and while that allowed a lot of loot to be given out, it also made for a lot of time in one zone looking at the same stuff over and over again. I’m all for a lot of content, but sometimes there’s a bit too much.
Class tier item sets dropped were re-skinned Tier 3, updated for Wrath. Some of my favourite tier sets are in tiers 3 and 7, so I was quite happy when I got my sets. Along with it were some very interesting looking weapons, including Journey’s End and Origin of Nightmares (guess what spec I was during that time). Unfortunately, as much as feral Druids loved these two items we suffered the usual pains of not being able to see them while in combat.
This instance was a very good raid to start off the expansion with. It was perfect for Wrath’s lore, and had a variety of fights that people had to adapt to very quickly. Thaddius and the positive/negative gimmick was always a lot of fun and very frustrating at the same time.
If you ask me, that’s what raiding is supposed to be like – have fun while ripping your hair out. Good times.