The words “DON’T PANIC” are inscribed in large, friendly letters on the front of the Hitch Hiker’s Guide to the Galaxy.
When something new comes, there’s only a few different ways that people can react. If the new thing looks appealing and pleasing to the person, there’s a sense of excitement and anticipation. If the new thing doesn’t hold any interest to the person, there’s a bunch of apathy and boredem. If the new thing looks not good at all to the person, there’s a sense of doom, dread, and panic.
Something new came this week.
Earlier in the week, Blizzard released an early look at the Mists of Pandaria talent and spec calculator. It shows every class, what their new talent tree will look like, and more importantly what the different specs will look like come patch 5.0 and the release of the new expansion.
If you missed it, at BlizzCon it was revealed that talent specs are changing with MoP. Rather than just adding to a specific arsenal of abilities that every class has, each spec will become even more specialized. As an example, only Fire mages will have Fireball and only Frost mages will have Frostbolt, but every mage will have Frostfire bolt.
Between BlizzCon and now, there has been a bunch of speculation about how much each class would change. With the new calculator, it’s shown that every class will be changing, but each class has differing amount of change. The pure DPS classes seem to be having less change than the hybrids, which seems to give the impression that Blizzard wants the spec to do one thing and one thing only – which is what they spec into.
The big disclaimer that has been stated is that this is a “pre-alpha” build, meaning that the information given can and more than likely will change between now and release. Bashiok said that they are giving this information out because they want to get feedback from the players and see what can be improved or tweaked. If you decide to leave a note for Blizzard, just please remember the most important thing (and Wheaton’s Law): Don’t Be A Dick.
Since my main is a Feral DPS Druid, I thought I’d give my impressions about that class.
One big change to Druids is one that all hybrids who can do any sort of healing are experiencing. If you’re not specced into the healing tree, there will be very limited choice for what healing abilities will be present. Rather than having Healing Touch, Regrowth, Nourish, Rejuvenation, and Lifebloom – it’s down to Nourish and Rejuvenation that are baseline. All of the other spells will be available at certain levels if you spec into Resto.
On the other hand, the times when a Bear could do decent DPS while not tanking are long gone. Druids are having the distinction of being the only class that will now have four specs: Balance (Moonkin), Restoration (Tree), Feral (Cat), and Guardian (Bear). If you want to be a bear, you’re a tank and a tank only. Even though this is definitely a loss for Druids, it is bringing us in line with the other classes that are out there. A Protection Warrior isn’t able to do good DPS while still in spec, why should a Bear be able to shift to Cat and do well?
That was definitely one of the benefits of being a Druid in the first place, and we’ll still have a limited capacity for it with the level 90 talent of Heart of the Wild (there are some bloggers out there who think that it will not be very useful at all – which I’m inclined to agree with). However, Druid specs will most definitely be very specialized.
The biggest news that I’ve seen so far is the new level 87 ability called Symbiosis. The text reads: “Creates a symbiotic link which grants the druid one ability belonging to the target’s class, varying by the druid’s specialization. In exchange, grants the target one druid ability based on their class and combat role. Lasts 1 hour and persists through death.”
On first glance, this looks absolutely amazing. Of course, this likely means that it won’t be as amazing as we hope it will be. Lissanna at Restokin gave a really good writeup about how she thinks it will work, and I think she has the right idea. It will probably take a specific ability from each class, rather than taking a random one, and since it will last an hour and persists through death it shouldn’t be left up to chance. Unfortunately, this won’t be able to be properly tested until the beta comes out, so until then we’ll be left with speculation (unless Blizzard decides to give us details about how it exactly works… /wink).
As with expansions in the past, we just have to get used to the “new normal”. There are things we may not like, but at the moment they’re not set in stone. If this is how things look when MoP is launched, then there might be some other words being used at the time.
I think that things are going in the right track, but will definitely need some tweaking. While we see the specs make the player focus on a specific role, there are then talents which encourage us to do other roles… but we won’t have as many tools to do said roles. It just doesn’t make much sense to me now. We’ll see how things go as time progresses – just remember, the game isn’t even close to being out yet.
Once a year, there is a time where there is a sense of peace and calmness in the air. Enemies have meals with each other and discuss strategy. Strangers go out of their way to help each other. Altogether, life is pretty good for two days a year.
I’m not sure what you were thinking about, but I’m talking about BlizzCon.
Blizzard is a company that obviously values their fans, and appreciates the followings they have for their games. Why else would they spend so much money putting on a two day festival for their games, and likely lose a lot of money in the process? With all of the stuff that happens at the Anaheim Convention Center that is included in the ticket price, it’s well worth more than what you pay for.
My wife and I were fortunate enough to go to BlizzCon in 2008, and had an amazing time there. More than likely, I’ll be doing some sort of a post around this time every year to reinforce the fact that it is an awesome trip, and I can just hope that everyone has the chance to go to it at least once. Multiple times is even better! However, we must deal with what has just happened.
BlizzCon 2011 – Mists of Pandaria and other stuff
One of the best parts came shortly into the opening ceremonies, which was the annoucement of the World of Warcraft annual pass. This has a person commit to a one year term with WoW in return for some really great perks. The number one perk being that you can get Diablo III for free. Yes, free. When the game is released, the digital download version will be provided to people who are signed up with this, as well as an in-game mount called Tyrael’s Charger. Pretty sweet deal, if you ask me.
Mists of Pandaria
Obviously, the big deal this year was the new WoW expansion: Mists of Pandaria. We have a new expansion coming, and for the first time since Vanilla we won’t have any sort of a “main villain”. There will be a number of enemies that will be there to smash, along with a ton of new features. The biggest things are definitely the new race of Pandarens, the new class of the Monk, and the new continent of Pandaria. Along with that there will be a new Pet Battle system, PvE scenarios, challenge dungeon modes, a new talent system, among many other things.
When we first heard about Mists of Pandaria being trademarked earlier in the summer, I was very skeptical like many others. Yet, after seeing all the details come forth in the various panels through the BlizzCon virtual ticket I am very pleasantly surprised at how excited I am about it. The way that they have the lore fleshed out as well as the gameplay shown has me convinced that this could turn out to be quite good. Of course, I’m a Blizzard fanboy, but that’s beside the point.
One thing that I think I’m really looking forward to is the Pet Battle system. In essence, it’s Pokemon inside WoW including having a few different abilities that will be used in a turn-based battle system. Companion pets will be account-bound for the most part and can be used to battle each other for prestige and rewards. Basically, it’s a brand new pasttime for people to spend a great amount of time and money with.
The talent and spec system revamp looks very exciting. Basically, talent trees will be gone and replaced with different choices to make about your abilities at certain levels. Whereas before we were limited by what spec you were to choose your abilities at higher level, now there will be certain talents that can be taken by any spec. As an example, Living Bomb will be able to be learned by any spec rather than just those who spec in Fire. As time goes on and we get to see how the system fleshes out we’ll have a better idea of how it will all work.
Even though the Pandaren were once used as an April Fools’ joke, the new concept art and character models that were shown give a great look at them in-game now. They don’t look as comical as they did in the old joke posts as well as in Warcraft 3. I’ve always enjoyed Samwise’s drawings that have surfaced over the years, and this makes them really fit in to the Asian theme that has been developed for the new continent.
Plus, the Pandaren starting zone is on the back of a turtle. How awesome is that?
I own StarCraft II and enjoy playing it, however I’m not very good at it. Even so, I really enjoy the game and love the story. Though more often than not I would not win the matches (PvP, I wasn’t too bad at vs AI), the game itself is very great.
At the end of Day 1 of BlizzCon, they had a match of the Global Starcraft League which is based out of South Korea. Many people will know that the game is absolutely huge in the country, and there is a massive eSports market built around it. Out of curiosity, my wife and I decided to tune in to it and see how the games were going… and we found that we were enjoying it much more than we thought we would.
The fight was Terran vs Terran (MMA vs MVP), two amazing players who put on a great fight. In the end, the underdog (MMA) won the match with 4 wins to 1. I stayed up until 1:30 in the morning to see this, since I was so enthralled by the action. Because of this, I decided to re-install SC2 and start playing it again. Good job BlizzCon, you did your job.
Thankfully, Diablo III will be coming out soon (we hope). The biggest announcement with this game was definitely the WoW Annual Pass giving the game for free, but there was a great lore panel along with some good gameplay footage and overall cool stuff.
Diablo I and II were somewhat lacking in the overall lore, and as Chris Metzen started at the beginning of the D3 lore panel, this was the first year they’ve actually had a panel devoted just to lore of that universe. The story has been expanded tremendously, and I’m extremely excited to see how the game turns out.
What wasn’t mentioned
We didn’t hear anything about the “Titan” project, which was said a few days before the convention started. While this isn’t great, this is Blizzard we’re talking about – they don’t give out any details until they’re ready for it. Personally, I would rather have something polished as opposed to something halfway done.
There are more projects being worked on within the walls of Blizzard. Through some of the interviews that happened, as well as looking at the job postings on the Blizzard site, we know this. As with Titan, we just won’t be given any information until they’re ready.
In the end…
As much as I wish I could have made it to Anaheim this year, unfortunately that just didn’t happen. The virtual ticket was the next best thing that could have happened, and fortunately through that I can watch things happen after the fact. As I write this post, I’m watching some of the panels that I missed through the days.
I have to say a huge “thank you” to Blizzard Entertainment. BlizzCon was one of the best experiences that I’ve had, and every year I look forward to it whether or not I can actually be there. I can’t imagine the amount of work that goes into the convention and how much money is spent, but I’d like to say that it’s totally worth it.