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Mists of Pandaria – Three Weeks In

On September 25th, something very interesting happened. Mists of Pandaria was released to a horde of fans who were eager to have something different, and hopefully better than what Cataclysm had been. They were chomping at the bit, desperate for something more than running a raid for the past 9 months.

Blizzard Entertainment did an extrordinary thing. They delivered, and then some.

Most people I had spoken to were completely done with Cataclysm. Dragon Soul had been out for about 9 months, they had cleared everything and had all of the mounts and achievements they could get or wanted to get. All of their professions were maxed, they had all the reputations they needed, or whatever their case may have been.

Personally, I wasn’t playing as much as I had before. I would log on a few nights a week to do a couple randoms, maybe a Raid Finder group (if it didn’t blow up). Leveling alts only stays exciting for so long. Not having time to raid took out the only regular thing I had ever relied on in previous expansions. The only thing I was doing was leveling my Alliance Mage on my friends’ server.

When Mists launched, all of a sudden I had so much stuff to do again. True to what I had been expecting, the very first thing I did was do some pet battles. I had only done a little bit of them in beta, and they were just as much fun as I remembered. Memories of playing Pokemon in junior high school came back in a very big way.

For the first time since Burning Crusade, my wife and I decided to level our mains together. I play a Feral Druid and she plays an Enhancement Shaman, so we were able to power through most mobs without much problem (except for some of the rares that we stumbled across). We hit 90 this past weekend, and really enjoyed all of the zones that we quested through.

Overall, the quest design of this expansion is absolutely amazing. There were quests where we laughed – mainly the Hozen quests, especially Riko expressing his undying (see what I did there?) love for Kiryn – some quests that were quite touching, but the most important thing is that pretty much all of them were a lot of fun.

There is one thing that I keep coming back to, something that I find myself saying all the time, which is how absolutely beautiful the new content is. It’s hard to believe that the engine running this is over 8 years old, yet we’re still given these amazing views. Everything from the grand temples and structures, down to the small little tumbleweeds that blow around Kun-Lai Summit. The environment is gorgeous and incredibly immersive.

At the moment, I have yet to find something about this expansion that I don’t like. The closest thing that I could label as a complaint is that there’s just too much to do. Once I hit level 90, I have at least four different factions that I want to raise my reptutation with immediately, and being the completionist that I am, I want to eventually get them all up to exalted.

I still have yet to fully do many dungeons or scenarios – the only ones I’ve done is one run of the new heroic Scholomance, and one instance of the Arena of Annihilation.

All I know is that I’m more excited about this expansion than I have been for any other, possibly having Burning Crusade for the exception (only because at the time, it was the first expansion). One last note: a few friends of mine were extremely critical of the Mists of Pandaria announcement after BlizzCon. They were complaining about how much it looked like a very weak expansion without much content. Now, after talking with them after the release, they have completely changed their stances and are quite happy with the result.

Bring it on!

BlizzCon, a Magical Time…

Once a year, there is a time where there is a sense of peace and calmness in the air.  Enemies have meals with each other and discuss strategy.  Strangers go out of their way to help each other.  Altogether, life is pretty good for two days a year.

I’m not sure what you were thinking about, but I’m talking about BlizzCon.

Blizzard is a company that obviously values their fans, and appreciates the followings they have for their games.  Why else would they spend so much money putting on a two day festival for their games, and likely lose a lot of money in the process?  With all of the stuff that happens at the Anaheim Convention Center that is included in the ticket price, it’s well worth more than what you pay for.

My wife and I were fortunate enough to go to BlizzCon in 2008, and had an amazing time there.  More than likely, I’ll be doing some sort of a post around this time every year to reinforce the fact that it is an awesome trip, and I can just hope that everyone has the chance to go to it at least once.  Multiple times is even better!  However, we must deal with what has just happened.

BlizzCon 2011 – Mists of Pandaria and other stuff

One of the best parts came shortly into the opening ceremonies, which was the annoucement of the World of Warcraft annual pass.  This has a person commit to a one year term with WoW in return for some really great perks.  The number one perk being that you can get Diablo III for free.  Yes, free.  When the game is released, the digital download version will be provided to people who are signed up with this, as well as an in-game mount called Tyrael’s Charger.  Pretty sweet deal, if you ask me.

Mists of Pandaria

Obviously, the big deal this year was the new WoW expansion: Mists of Pandaria.  We have a new expansion coming, and for the first time since Vanilla we won’t have any sort of a “main villain”.  There will be a number of enemies that will be there to smash, along with a ton of new features. The biggest things are definitely the new race of Pandarens, the new class of the Monk, and the new continent of Pandaria.  Along with that there will be a new Pet Battle system, PvE scenarios, challenge dungeon modes, a new talent system, among many other things.

When we first heard about Mists of Pandaria being trademarked earlier in the summer, I was very skeptical like many others.  Yet, after seeing all the details come forth in the various panels through the BlizzCon virtual ticket I am very pleasantly surprised at how excited I am about it.  The way that they have the lore fleshed out as well as the gameplay shown has me convinced that this could turn out to be quite good.  Of course, I’m a Blizzard fanboy, but that’s beside the point.

One thing that I think I’m really looking forward to is the Pet Battle system.  In essence, it’s Pokemon inside WoW including having a few different abilities that will be used in a turn-based battle system.  Companion pets will be account-bound for the most part and can be used to battle each other for prestige and rewards.  Basically, it’s a brand new pasttime for people to spend a great amount of time and money with.

The talent and spec system revamp looks very exciting.  Basically, talent trees will be gone and replaced with different choices to make about your abilities at certain levels.  Whereas before we were limited by what spec you were to choose your abilities at higher level, now there will be certain talents that can be taken by any spec.  As an example, Living Bomb will be able to be learned by any spec rather than just those who spec in Fire.  As time goes on and we get to see how the system fleshes out we’ll have a better idea of how it will all work.

Even though the Pandaren were once used as an April Fools’ joke, the new concept art and character models that were shown give a great look at them in-game now. They don’t look as comical as they did in the old joke posts as well as in Warcraft 3.  I’ve always enjoyed Samwise’s drawings that have surfaced over the years, and this makes them really fit in to the Asian theme that has been developed for the new continent.

Plus, the Pandaren starting zone is on the back of a turtle.  How awesome is that?

StarCraft II

I own StarCraft II and enjoy playing it, however I’m not very good at it.  Even so, I really enjoy the game and love the story.  Though more often than not I would not win the matches (PvP, I wasn’t too bad at vs AI), the game itself is very great.

At the end of Day 1 of BlizzCon, they had a match of the Global Starcraft League which is based out of South Korea.  Many people will know that the game is absolutely huge in the country, and there is a massive eSports market built around it.  Out of curiosity, my wife and I decided to tune in to it and see how the games were going… and we found that we were enjoying it much more than we thought we would.

The fight was Terran vs Terran (MMA vs MVP), two amazing players who put on a great fight.  In the end, the underdog (MMA) won the match with 4 wins to 1.  I stayed up until 1:30 in the morning to see this, since I was so enthralled by the action.  Because of this, I decided to re-install SC2 and start playing it again.  Good job BlizzCon, you did your job.

Diablo III

Thankfully, Diablo III will be coming out soon (we hope).  The biggest announcement with this game was definitely the WoW Annual Pass giving the game for free, but there was a great lore panel along with some good gameplay footage and overall cool stuff.

Diablo I and II were somewhat lacking in the overall lore, and as Chris Metzen started at the beginning of the D3 lore panel, this was the first year they’ve actually had a panel devoted just to lore of that universe.  The story has been expanded tremendously, and I’m extremely excited to see how the game turns out.

What wasn’t mentioned

We didn’t hear anything about the “Titan” project, which was said a few days before the convention started.  While this isn’t great, this is Blizzard we’re talking about – they don’t give out any details until they’re ready for it.  Personally, I would rather have something polished as opposed to something halfway done.

There are more projects being worked on within the walls of Blizzard.  Through some of the interviews that happened, as well as looking at the job postings on the Blizzard site, we know this.  As with Titan, we just won’t be given any information until they’re ready.

In the end…

As much as I wish I could have made it to Anaheim this year, unfortunately that just didn’t happen.  The virtual ticket was the next best thing that could have happened, and fortunately through that I can watch things happen after the fact.  As I write this post, I’m watching some of the panels that I missed through the days.

I have to say a huge “thank you” to Blizzard Entertainment.  BlizzCon was one of the best experiences that I’ve had, and every year I look forward to it whether or not I can actually be there.  I can’t imagine the amount of work that goes into the convention and how much money is spent, but I’d like to say that it’s totally worth it.

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