My hunter just finished leveling through Nagrand again, and I can never get enough of the zone. It truly is absolutely beautiful – I could have a post full of the many different areas of it. Not only that, but after reading Rise of the Horde by Christie Golden, I can appreciate the history of Orcs that is throughout the zone.
The Cataclysm wrought huge changes to the face of Azeroth, as well as what the inhabitants are doing. For the first time in six years, the story progressed forward and we see new things that are happening across the whole world. Mankrik isn’t just wallowing in Crossroads anymore, he’s plotting his revenge at the Grol’dom Farm (and other places later on). Along with him, there’s plenty of new things to experience.
Right now I’m leveling up a new hunter, and have just recently gone through part of Badlands and got to experience one of the best quests in the game so far. It made me think of some of the best quests and quest lines through the game so far, and why I’ve enjoyed them.
This is a quest at the border of Silverpine Forest and Hillsbrad Foothills, where you get to do something never thought of before: become a quest giver. Rather than just moving through the quest hubs, collecting the quests and moving on, you get to see the story from the other side.
Three characters come by, and you get to see the different stereotypes of questers that are out there. It also sets the stage for part of the zone, as you get to meet up with two of the characters later on, who play a major part of questing areas.
I enjoyed this quest as it’s almost breaking the fourth wall, and gives the character an idea of what it’s like to sit around all day and hand out quests. Very entertaining, and makes you think a bit.
If you’ve ever seen the TV show “How I Met Your Mother”, this is similar to it. In the show the main character is telling his kids a long story about how he eventually met their mother, and at times he tries to censor himself or what they were doing, so the story is embellished or changed. For example, in college they loved “sandwiches”, and not something else which isn’t completely legal.
This quest line is made up of three quests from three NPCs sitting around in the Badlands and saying what “happened” the day that Deathwing came through and messed things up. You get to live out each of the stories, ranging from punching Deathwing in the face to having a flying motorcycle.
Once again, it’s just very entertaining and funny seeing Blizzard’s imagination at work. I can totally see three people hanging out saying how things happened, and that it was THEIR version that was the truth.
Looney Tunes meets World of Warcraft. Elmer Fudd has been reincarnated in the NPC Kala’ma in Northern Barrens, just north of Ratchet. He is upset that the “waptors” have stolen all his stuff, and wants you to “twap” them. All of his dialogue is along this style of Elmer Fudd or the priest from The Princess Bride.
Blizzard puts thought into even these small quests, as the action that you take is “twapping waptor”. It’s things like this that show the amount work that goes into quest design, and I sure appreciate it.
These are but three quests out of many thousand that are in the game, and were just off the top of my head. There are many memorable ones out there, but these were ones that I thought were fun and entertaining. Feel free to add your favourite quests in the comments.
The weekend is upon us, and for once the weather here in Edmonton isn’t bad! Works for me!
This week’s screenshot comes from the new Forsaken starting zone. At one point, you get a deathguard wannabe named Darnell to join you to collect corpses. I just found it entertaining seeing all the corpses piled on top of another, and feeling a little bad for poor Darnell.
Five more sleeps until Cataclysm. Only a few more days until on December 7th, a box will arrive at our door that contains two smaller boxes inside. Unfortunately they’ll likely arrive while I’m at work, but I’m thinking that there will be lights, fireworks, and other spectacular things when the boxes are opened.
Either that, or I’ll be able to make my goblin(s) at last.
4.0.3a has given us a great deal of what was promised in Cataclysm, but the more that I read about them and through the previes that I’ve seen, I really can’t wait to make my goblins. The plan that I’ve had all along was to make a priest, and have it be my main alt for a while. I made a night elf priest a while back and enjoyed leveling it as discipline through the dungeon finder. For once, I don’t want to use the LFD tool for the fact that I want to experience as much as possible.
My Forsaken hunter just finished up Silverpine Forest, and I am absolutely amazed with how well it turned out. My last post had the first impressions up to the beginning parts of the zone and even then it was great. It just gets better and better the further you go.
Since that was a changed zone, I can’t imagine how awesome the goblin areas are going to be. I remember hearing about a questline that has some sort of a “Grand Theft Auto” part to it, which I’m quite looking forward to. For whatever reason, having a short character appeals to me as well. I’ve tried many times to make a gnome, but I just couldn’t do it. Now that the Horde has a “short” race, I think it’ll be fun.
The only problem with Cataclysm being so close is that time seems to slow the closer that you get to it. On top of that, I start a new position at work the day before the game comes out, and I have plans on the evening of the 7th. I do still have some sick days left…
Unfortunately, just as one of the biggest events in World of Warcraft’s history happens, my real life schedule starts to make me busy. Never fails! However, I’ve finally had a bit of time to try out and explore some of the new areas and I’m incredibly happy. Blizzard did an amazing job at 4.0.3a, as it is literally a brand new world (with a few exceptions, of course).
Initially, I went on my Druid and started to explore Kalimdor. I started out in Thunder Bluff, then went on a bit of a trip around to different places getting the new flight paths and seeing the sights. I knew that they said that the Barrens and Stonetalon Mountains would get some of the biggest changes, but I wasn’t prepared for exactly how much different it was. I think I’ll be using the word “amazing” quite often in this post.
Thousand Needles is awe-inspiring. When you went through it before, you were on the bottom looking up to the very high “needles”, working around them or on top of them. The whole zone is flooded now, which gives it a whole new feel. Where there once was the Shimmering Flats now has the Shimmering Deeps, with the goblin/gnome project of a big speedboat. Through a small but incredibly fun questline, you can get your own boat that is usable only in Thousand Needles, with one part that sends you to the bottom of the sea floor to collect debris from the old raceway.
Next, my wife and I made new Taurens to check out the new starting zone there. I was wanting to make a Paladin, and my wife made a Priest. Apart from the fact that there were close to one million new characters starting all at the same time, it went well. I always had a problem with Mulgore because it was quite boring and involved lots of running around – now the quest hubs are consolidated into managable areas which involve objectives close to where you started out. We just started Northern Barrens, which I’m quite looking forward to. I never thought I’d ever say that about the Barrens.
Recently I made a new Forsaken Hunter, since I wanted to have one and I heard that the new Undead zones are (once again) amazing. So far I have not been disappointed in the least. There are so many new features and quests, and also a fair amount which are the same or similar – it’s a good combination of brand new while still keeping things close to what it was before. One thing that is entertaining is that there’s a flight path in Brill, so if you wanted to be extra lazy you could fly to Undercity.
I just moved into Silverpine Forest, and it is incredible. I’ve only just done the quests up to The Sepulcher, but up to now it’s been playing out like a great book or movie. There are a few points when it goes into “movie mode”, basically a mini cutscene that advances the story – it’s happened when the Worgen story is advanced, as well as when you ride to the Sepulcher from Forsaken High Command alongside Sylvanas. I truly can’t say enough about how awesome this zone is turning out to be.
My only suggestion is to NOT wear heirloom shoulders and chest, since you’ll outlevel the zone before you’re done with it. The stories are too great to miss, and I can’t wait to experience more of it.