It’s hard to believe that it’s almost been a year since Cataclysm was first released. There’s been a lot that has happened – good things, bad things, and things in between that people really aren’t sure about. The expansion on a whole seems to be controversial in the fact that some believe it’s been a big success, while others believe it’s been a failure. I personally think that it’s an experiment that was partially successful, but that’s for another time.
As of November 29th, the beginning of the end of Cataclysm is upon is.
Blizzard has said that this will be the last full content patch for the expansion, and that this will basically be the end for updates before Mists of Pandaria comes out. This could be taken two ways: the optimistic way, thinking that we’ll be seeing MoP sooner rather than later and won’t have to do this content forever; or the pessimistic way, thinking that we’ll be doing the exact same content for a year, as we did with Icecrown Citadel at the end of Wrath of the Lich King (Ruby Sanctum doesn’t count).
Unfortunately I don’t work for Blizzard, and I don’t know when they hope to release MoP. Like everyone else, I’d rather see it sooner rather than later, but we know that it will be done when it’s done. However, all that being said, I’d like to take the optimistic view.
The 4.3 content patch has a lot in it. Not only do we get the new raid on Deathwing, but there are three new 5-man dungeons, a revamped Darkmoon Faire, Transmogrification, Void Storage, the Raid Finder, a bunch of new items from the raids and other content, and a whole bunch of balance changes. It would take too long to go through each one, so I’ll suggest you check out WoW Insider’s guide to Patch 4.3 to get the details about many of the new features.
Briefly, I’m very happy with Transmogrification. The interface is incredibly easy to use, and I finally am rewarded for being such a packrat for all these years. I was able to have one of my favourite looks of the Tier 5 shoulders and Wildfury Greatstaff for my Druid, which really makes me happy and nostalgic.
Void Storage is nice, but unfortunately a bit too restrictive. I have a lot of stuff in my bank from the many holidays that have come around, and I was hoping to empty a bunch out to free up some room. The biggest thing is that items labelled “unique” or items not soulbound cannot be deposited to VS. Many tabards, as well as other holiday things are all unique, and some of the holiday items like the Brewfest and Winter Veil gear are not soulbound, but I wanted to keep them nonetheless. So I deposited what I could, and at least freed up some room.
The Raid Finder has been one of the things I’ve been looking forward to most. As I’ve mentioned before, my schedule is very weird for when I can raid, so now I can raid whenever I want – as long as there’s enough other people queuing as well. I was able to get into a group, and successfully get the four bosses currently available with little drama. We only wiped twice, and there were people taking charge of the raid to get things done.
We also got Tyrael’s Charger. It’s pretty.
All in all, there’s some great new content that everyone can enjoy no matter what you do. Raider, casual player, leveling player, there’s something for everyone. As I experience more of the new content, I’ll post my thoughts about some of them. In the meantime, happy exploring!
Looking around the WoW news community this morning gave me quite a bit of happiness. 4.3 looks like it’s going to be incredibly awesome – and even though the word is used entirely too much these days, the word we’re looking for is epic.
On top of the other features of the patch (transmogrification, void storage, raid finder tool, Darkmoon Faire revamp, among other things) we get the best part: the Deathwing raid and 5-man dungeons. Interviews were given from Tom Chilton and Greg Street (aka Ghostcrawler) across a few websites, and a bunch of information was given.
Basically, there will be three 5-man dungeons giving the story leading up to the Deathwing raid, all involving the Caverns of Time:
- The first one (“End Time”) will be a dystopian future where Deathwing won and the world has been destroyed and remade the way he likes – all in ruins. The idea behind this is convince Nozdormu that he needs to get involved and help, or else there won’t be much of anything to watch over.
- The second one (“Well of Eternity”) will be during the War of the Ancients, where Deathwing first betrayed the aspects and created the Dragon/Demon Soul. It looks like we join Thrall to get the Demon Soul to use as a weapon against Deathwing in the present. Basically using the power to overload the essence within him, causing the big black dragon to burst from within.
- The third one (“Hour of Twilight”) will be a flight to Wyrmrest Temple to begin the fight against Deathwing, raid-style. Along the way there will be battles against many foes trying to steal back the Demon Soul and prevent you from attacking the big bad guy, likely lots of Twilight people.
The final battle against Deathwing (“Dragon Soul”) is in an instanced version of Wyrmrest Temple in Dragonblight (hopefully including the changes that happened in the Thrall: Twilight of the Aspects novel), with fights around and in the temple itself. At one point we get to be on Deathwing’s back, trying to pry off his armour plating to get to his fleshy bits underneath. Apparently there will be a “balance” mechanic, as Deathwing isn’t just going to be flying in a straight line – the raid will be a bunch of fleas on his back that he wants to shake off (do a barrel roll!).
Eventually, Deathwing ends up at the Maelstrom where he becomes a bit of a conglomeration between himself and an Old God minion. The phrase used in the interview with Ghostcrawler says that they call him “Cthulhu-Deathwing”, tentacles included. All in all, this raid looks like it will be living up to my expectations and more.
Also included with this will be a new legendary, a set of two daggers for rogues specifically. This quest line will involve the uncorrupted black dragon egg that was the subject of a really good questline in the Badlands. At the end of it, there’s nothing said about the future or fate of the new whelp, but it looks like we’ll find out shortly.