The Cataclysm wrought huge changes to the face of Azeroth, as well as what the inhabitants are doing. For the first time in six years, the story progressed forward and we see new things that are happening across the whole world. Mankrik isn’t just wallowing in Crossroads anymore, he’s plotting his revenge at the Grol’dom Farm (and other places later on). Along with him, there’s plenty of new things to experience.
Right now I’m leveling up a new hunter, and have just recently gone through part of Badlands and got to experience one of the best quests in the game so far. It made me think of some of the best quests and quest lines through the game so far, and why I’ve enjoyed them.
This is a quest at the border of Silverpine Forest and Hillsbrad Foothills, where you get to do something never thought of before: become a quest giver. Rather than just moving through the quest hubs, collecting the quests and moving on, you get to see the story from the other side.
Three characters come by, and you get to see the different stereotypes of questers that are out there. It also sets the stage for part of the zone, as you get to meet up with two of the characters later on, who play a major part of questing areas.
I enjoyed this quest as it’s almost breaking the fourth wall, and gives the character an idea of what it’s like to sit around all day and hand out quests. Very entertaining, and makes you think a bit.
If you’ve ever seen the TV show “How I Met Your Mother”, this is similar to it. In the show the main character is telling his kids a long story about how he eventually met their mother, and at times he tries to censor himself or what they were doing, so the story is embellished or changed. For example, in college they loved “sandwiches”, and not something else which isn’t completely legal.
This quest line is made up of three quests from three NPCs sitting around in the Badlands and saying what “happened” the day that Deathwing came through and messed things up. You get to live out each of the stories, ranging from punching Deathwing in the face to having a flying motorcycle.
Once again, it’s just very entertaining and funny seeing Blizzard’s imagination at work. I can totally see three people hanging out saying how things happened, and that it was THEIR version that was the truth.
Looney Tunes meets World of Warcraft. Elmer Fudd has been reincarnated in the NPC Kala’ma in Northern Barrens, just north of Ratchet. He is upset that the “waptors” have stolen all his stuff, and wants you to “twap” them. All of his dialogue is along this style of Elmer Fudd or the priest from The Princess Bride.
Blizzard puts thought into even these small quests, as the action that you take is “twapping waptor”. It’s things like this that show the amount work that goes into quest design, and I sure appreciate it.
These are but three quests out of many thousand that are in the game, and were just off the top of my head. There are many memorable ones out there, but these were ones that I thought were fun and entertaining. Feel free to add your favourite quests in the comments.
One of the best parts about World of Warcraft is that there are many things to do that appeal to all sorts of people. If you have lots of time to play, there are things for you like dungeons and raiding. If you only have a short period of time to play, there are things for you like questing and professions. Today’s focus will be on the latter, and more specifically focused on one of the best things to do if you’re short on time: archaeology.
Firstly, I define having a short amount of playtime as being under two hours a day. Previously there were more dungeons and raids that could be completed in that amount of time, but with Cataclysm we’ve seen a shift to slightly longer time invested in those. The fastest random heroic that I’ve done was around 45 minutes, which falls into this time allotment, but that will be another post.
Archaeology was introduced in Cataclysm as a new secondary profession, added to the existing ones of: cooking, fishing, and first aid. This means that you can have all four without having to leave any out. The idea is to go around the world to various “dig sites”, where you’ll unearth certain races’ artifacts by collecting fragments from these sites. The benefits are mainly monetary from selling what you make, but also offer some fun vanity and other useful items.