Category Archives: World of Warcraft

Mists of Pandaria – Three Weeks In

On September 25th, something very interesting happened. Mists of Pandaria was released to a horde of fans who were eager to have something different, and hopefully better than what Cataclysm had been. They were chomping at the bit, desperate for something more than running a raid for the past 9 months.

Blizzard Entertainment did an extrordinary thing. They delivered, and then some.

Most people I had spoken to were completely done with Cataclysm. Dragon Soul had been out for about 9 months, they had cleared everything and had all of the mounts and achievements they could get or wanted to get. All of their professions were maxed, they had all the reputations they needed, or whatever their case may have been.

Personally, I wasn’t playing as much as I had before. I would log on a few nights a week to do a couple randoms, maybe a Raid Finder group (if it didn’t blow up). Leveling alts only stays exciting for so long. Not having time to raid took out the only regular thing I had ever relied on in previous expansions. The only thing I was doing was leveling my Alliance Mage on my friends’ server.

When Mists launched, all of a sudden I had so much stuff to do again. True to what I had been expecting, the very first thing I did was do some pet battles. I had only done a little bit of them in beta, and they were just as much fun as I remembered. Memories of playing Pokemon in junior high school came back in a very big way.

For the first time since Burning Crusade, my wife and I decided to level our mains together. I play a Feral Druid and she plays an Enhancement Shaman, so we were able to power through most mobs without much problem (except for some of the rares that we stumbled across). We hit 90 this past weekend, and really enjoyed all of the zones that we quested through.

Overall, the quest design of this expansion is absolutely amazing. There were quests where we laughed – mainly the Hozen quests, especially Riko expressing his undying (see what I did there?) love for Kiryn – some quests that were quite touching, but the most important thing is that pretty much all of them were a lot of fun.

There is one thing that I keep coming back to, something that I find myself saying all the time, which is how absolutely beautiful the new content is. It’s hard to believe that the engine running this is over 8 years old, yet we’re still given these amazing views. Everything from the grand temples and structures, down to the small little tumbleweeds that blow around Kun-Lai Summit. The environment is gorgeous and incredibly immersive.

At the moment, I have yet to find something about this expansion that I don’t like. The closest thing that I could label as a complaint is that there’s just too much to do. Once I hit level 90, I have at least four different factions that I want to raise my reptutation with immediately, and being the completionist that I am, I want to eventually get them all up to exalted.

I still have yet to fully do many dungeons or scenarios – the only ones I’ve done is one run of the new heroic Scholomance, and one instance of the Arena of Annihilation.

All I know is that I’m more excited about this expansion than I have been for any other, possibly having Burning Crusade for the exception (only because at the time, it was the first expansion). One last note: a few friends of mine were extremely critical of the Mists of Pandaria announcement after BlizzCon. They were complaining about how much it looked like a very weak expansion without much content. Now, after talking with them after the release, they have completely changed their stances and are quite happy with the result.

Bring it on!

BlizzCons and such

We now have confirmation that the world truly will not end in December 2012. How, you ask? Because Blizzard has told us that BlizzCon 2013 is going to happen.

This morning, it was made official that there will be no BlizzCon in 2012, predictably giving a lot of people room to complain. After five years in a row, why this year? Why not have such an amazing experience? Bashiok gave us a very good reply, which in essence said: “Well, we’re kinda busy.”

Now remember, there actually was no BlizzCon in 2006 after the first one in 2005. At the time, it was understandable as it was shortly before Burning Crusade was being launched, and there weren’t really any big announcements at the time. Since then, the conventions in 2008 and 2010 could be seen as a bit lackluster since there was no new game announcements at either. In my opinion, that is one of the reasons why they decided to forego this year.

Plus, as Bashiok said, they are busy. This year we have the possibility to see THREE games being released. We know that Diablo III is coming sometime in the early part of the year, and it’s very likely that Mists of Pandaria and Heart of the Swarm will be released later on (the current thoughts are late summer or early fall for Mists and late fall or early winter for Swarm). Because of all the things that are involved, Blizzard can only stretch their resources so thin.

Not only do they have to organize the convention in the first place, but actually setting up, running it, and taking it down takes much more time and effort than the two days that BlizzCon occurs. I’m sure that they have people devoted to events like this, but there will definitely be volunteers from other departments. Every person taken away from their desk is one more project that will take longer to complete.

In the end, I’m definitely disappointed. Once again, like every year since we went to BlizzCon 2008, my wife and I have been looking at our finances and seeing if it was possible to make it out this year. With it not happening this year, we will definitely be trying to make it out next year. After a year off, I can’t imagine how big of a party that it will be.

Meanwhile, there are other events that go on. PAX Prime and East, Nerdtacular, Dragon*Con, and a whole lot more that I don’t know about or have forgotten. Nerds shall unite and party!

Boredem and changes

Over the past while, I have to admit that I haven’t been playing much World of Warcraft. It’s not that there is nothing to do – far from it – but there just really isn’t much that can keep my attention lately. I find that I’m logging on for a random heroic or two, but after that I’m finding that I can’t keep interested.

I’ve come to realize that finally, after over seven years of playing, I’m mostly bored of WoW. There have been times where there have been some gaps where I haven’t had as much fun, but it never has been like this before. Even though there are things coming up with Mists of Pandaria that look really cool, at the very least we’re around 6-7 months away from that. When the time comes, I’ll definitely pick it up and play it, but there’s just the problem about the time from now until then.

Previously, I had a solid raid team that I would work with twice a week and work through the raid content. Not having this sort of anchor has affected me more than I ever thought, as the only person who I spend much time with when I’m playing WoW at all is my wife (not that this is a bad thing, it’s just that I would like to have more acquiantances). Even though I have joined a guild on my Death Knight that has a great number of people, unfortunately I have yet to find a suitable raid team that works with the times that I’m available.

With all of this being said, I’m playing other games and having some fun doing different things. I purchased Terraria and Portal 2 during the Steam Christmas sale last year and have started playing them again, and this year I’ve purchased Skyrim and Bastion, along with being fortunate enough to get into the Diablo III beta. Between these five games, I’m keeping myself quite occupied and not really missing WoW very much.

As I’ve said many times before, I’m a Blizzard fanboy and will continue to be one. I still really enjoy WoW, but as many other people do, I think I’ll just play it less than I have in the past. When the New Spawn comes in February, it’s quite possible that I might be doing some Archaeology at three in the morning while feeding the baby.

Maybe I’ll get lucky and get into a raid team that works for me, because I know that it will re-kindle my interest in the game. The future holds many unknown things, and what I will be doing with my spare time to have fun is most definitely one of them.

The End Begins Now…

It’s hard to believe that it’s almost been a year since Cataclysm was first released.  There’s been a lot that has happened – good things, bad things, and things in between that people really aren’t sure about.  The expansion on a whole seems to be controversial in the fact that some believe it’s been a big success, while others believe it’s been a failure.  I personally think that it’s an experiment that was partially successful, but that’s for another time.

As of November 29th, the beginning of the end of Cataclysm is upon is.

Blizzard has said that this will be the last full content patch for the expansion, and that this will basically be the end for updates before Mists of Pandaria comes out.  This could be taken two ways: the optimistic way, thinking that we’ll be seeing MoP sooner rather than later and won’t have to do this content forever; or the pessimistic way, thinking that we’ll be doing the exact same content for a year, as we did with Icecrown Citadel at the end of Wrath of the Lich King (Ruby Sanctum doesn’t count).

Unfortunately I don’t work for Blizzard, and I don’t know when they hope to release MoP.  Like everyone else, I’d rather see it sooner rather than later, but we know that it will be done when it’s done.  However, all that being said, I’d like to take the optimistic view.

The 4.3 content patch has a lot in it.  Not only do we get the new raid on Deathwing, but there are three new 5-man dungeons, a revamped Darkmoon Faire, Transmogrification, Void Storage, the Raid Finder, a bunch of new items from the raids and other content, and a whole bunch of balance changes.  It would take too long to go through each one, so I’ll suggest you check out WoW Insider’s guide to Patch 4.3 to get the details about many of the new features.

Briefly, I’m very happy with Transmogrification.  The interface is incredibly easy to use, and I finally am rewarded for being such a packrat for all these years.  I was able to have one of my favourite looks of the Tier 5 shoulders and Wildfury Greatstaff for my Druid, which really makes me happy and nostalgic.

Void Storage is nice, but unfortunately a bit too restrictive.  I have a lot of stuff in my bank from the many holidays that have come around, and I was hoping to empty a bunch out to free up some room.  The biggest thing is that items labelled “unique” or items not soulbound cannot be deposited to VS.  Many tabards, as well as other holiday things are all unique, and some of the holiday items like the Brewfest and Winter Veil gear are not soulbound, but I wanted to keep them nonetheless.  So I deposited what I could, and at least freed up some room.

The Raid Finder has been one of the things I’ve been looking forward to most.  As I’ve mentioned before, my schedule is very weird for when I can raid, so now I can raid whenever I want – as long as there’s enough other people queuing as well.  I was able to get into a group, and successfully get the four bosses currently available with little drama.  We only wiped twice, and there were people taking charge of the raid to get things done.

We also got Tyrael’s Charger.  It’s pretty.

All in all, there’s some great new content that everyone can enjoy no matter what you do.  Raider, casual player, leveling player, there’s something for everyone.  As I experience more of the new content, I’ll post my thoughts about some of them.  In the meantime, happy exploring!

Mists of Pandaria Talents and Specs – DON’T PANIC

The words “DON’T PANIC” are inscribed in large, friendly letters on the front of the Hitch Hiker’s Guide to the Galaxy.

When something new comes, there’s only a few different ways that people can react. If the new thing looks appealing and pleasing to the person, there’s a sense of excitement and anticipation. If the new thing doesn’t hold any interest to the person, there’s a bunch of apathy and boredem. If the new thing looks not good at all to the person, there’s a sense of doom, dread, and panic.

Something new came this week.

Earlier in the week, Blizzard released an early look at the Mists of Pandaria talent and spec calculator. It shows every class, what their new talent tree will look like, and more importantly what the different specs will look like come patch 5.0 and the release of the new expansion.

If you missed it, at BlizzCon it was revealed that talent specs are changing with MoP. Rather than just adding to a specific arsenal of abilities that every class has, each spec will become even more specialized. As an example, only Fire mages will have Fireball and only Frost mages will have Frostbolt, but every mage will have Frostfire bolt.

Between BlizzCon and now, there has been a bunch of speculation about how much each class would change. With the new calculator, it’s shown that every class will be changing, but each class has differing amount of change. The pure DPS classes seem to be having less change than the hybrids, which seems to give the impression that Blizzard wants the spec to do one thing and one thing only – which is what they spec into.

The big disclaimer that has been stated is that this is a “pre-alpha” build, meaning that the information given can and more than likely will change between now and release. Bashiok said that they are giving this information out because they want to get feedback from the players and see what can be improved or tweaked. If you decide to leave a note for Blizzard, just please remember the most important thing (and Wheaton’s Law): Don’t Be A Dick.

Since my main is a Feral DPS Druid, I thought I’d give my impressions about that class.

One big change to Druids is one that all hybrids who can do any sort of healing are experiencing. If you’re not specced into the healing tree, there will be very limited choice for what healing abilities will be present. Rather than having Healing Touch, Regrowth, Nourish, Rejuvenation, and Lifebloom – it’s down to Nourish and Rejuvenation that are baseline. All of the other spells will be available at certain levels if you spec into Resto.

On the other hand, the times when a Bear could do decent DPS while not tanking are long gone. Druids are having the distinction of being the only class that will now have four specs: Balance (Moonkin), Restoration (Tree), Feral (Cat), and Guardian (Bear). If you want to be a bear, you’re a tank and a tank only. Even though this is definitely a loss for Druids, it is bringing us in line with the other classes that are out there. A Protection Warrior isn’t able to do good DPS while still in spec, why should a Bear be able to shift to Cat and do well?

That was definitely one of the benefits of being a Druid in the first place, and we’ll still have a limited capacity for it with the level 90 talent of Heart of the Wild (there are some bloggers out there who think that it will not be very useful at all – which I’m inclined to agree with). However, Druid specs will most definitely be very specialized.

The biggest news that I’ve seen so far is the new level 87 ability called Symbiosis. The text reads: “Creates a symbiotic link which grants the druid one ability belonging to the target’s class, varying by the druid’s specialization. In exchange, grants the target one druid ability based on their class and combat role. Lasts 1 hour and persists through death.”

On first glance, this looks absolutely amazing. Of course, this likely means that it won’t be as amazing as we hope it will be. Lissanna at Restokin gave a really good writeup about how she thinks it will work, and I think she has the right idea. It will probably take a specific ability from each class, rather than taking a random one, and since it will last an hour and persists through death it shouldn’t be left up to chance. Unfortunately, this won’t be able to be properly tested until the beta comes out, so until then we’ll be left with speculation (unless Blizzard decides to give us details about how it exactly works… /wink).

As with expansions in the past, we just have to get used to the “new normal”.  There are things we may not like, but at the moment they’re not set in stone.  If this is how things look when MoP is launched, then there might be some other words being used at the time.

I think that things are going in the right track, but will definitely need some tweaking.  While we see the specs make the player focus on a specific role, there are then talents which encourage us to do other roles… but we won’t have as many tools to do said roles.  It just doesn’t make much sense to me now.  We’ll see how things go as time progresses – just remember, the game isn’t even close to being out yet.

Screenshot of the Week – November 19

This isn’t a weekly feature anymore, obviously, but that doesn’t matter!

Click for full size

Being Canadian and experiencing the Northern Lights on a number of occasions, I will never get tired of seeing them.  Blizzard did a great job of making them in-game in Northrend, especially in Howling Fjord.  This view looks toward Utgarde Keep, just over a Vrykul settlement.  A moment of peace in an otherwise war-torn zone.

Guild Reputation

Guild reputation was a brand new feature that came out with Cataclysm and combined with the guild perks, rewards, achievements, and other stuff like that. Your guild levels and gets perks, and the more reputation that you have with the guild (by killing bosses in a guild group or doing daily quests), you get access to more of the rewards.

I’m not talking about any of this.

As I had mentioned before, I recently joined the AIE guild with my Death Knight on the Earthen Ring server. I was looking for an alternative place to hang out and find somewhere that had a better raiding schedule. After being in the guild for about a month, I’ve found that I’m rarely ever spending any time on my Druid anymore and mainly hanging out on my DK.

Many times I’m doing random dungeons for the Valour and Justice points, daily quests, a Baradin Hold run, or whatever the case may be. Yet, I could easily be doing these things on my Druid as he also needs some upgrades as well. At this point, I’ve all but decided that I will be moving him over to AIE soon-ish.

Getting used to a new guild is tough, and even more tough when there’s so many people in it. At any point in time, there’s at least over one hundred people online, and it’s hard to see familiar faces when there’s over 7000 to pick from. That being said, AIE is fortunate in the fact that the guild as a whole is very well run and has a great culture by itself that people seem to embrace easily.

For an example of the guild culture, twice a year they have craft fairs.  People give up a ton of materials from each profession to help others level up theirs.  I’ve heard stories of people maxing whatever profession they are (even the annoying ones like Leatherworking and Blacksmithing) within the short period of time that the craft fair is on.  This is a guild culture that I can support without a problem.

The Instance podcast has definitely made AIE popular, and is the reason why I decided to join.  Yet, even though it was the podcast that got me there, it’s the people who keep me there.  During BlizzCon, there were a bunch of volunteers who made a guild hall in one of the nearby hotels, which was basically a place for guildies to hang out when they weren’t at the convention.  Some people flew down there just to go to the hall, rather than the convention itself.  Goodie bags were made specifically for this, and it was a whole event contained within that hall.

Just by these few examples, it’s obvious why I’ve decided to try out this guild.  The reputation that it has gained from the amazing people who are members is truly awesome.

As a whole, I’ve had enough experience with AIE that I want to continue my association with them. The reputation that a guild has outside of the reputation panel is extremely important. If you don’t enjoy being in a guild, why bother getting Exalted with them?

BlizzCon, a Magical Time…

Once a year, there is a time where there is a sense of peace and calmness in the air.  Enemies have meals with each other and discuss strategy.  Strangers go out of their way to help each other.  Altogether, life is pretty good for two days a year.

I’m not sure what you were thinking about, but I’m talking about BlizzCon.

Blizzard is a company that obviously values their fans, and appreciates the followings they have for their games.  Why else would they spend so much money putting on a two day festival for their games, and likely lose a lot of money in the process?  With all of the stuff that happens at the Anaheim Convention Center that is included in the ticket price, it’s well worth more than what you pay for.

My wife and I were fortunate enough to go to BlizzCon in 2008, and had an amazing time there.  More than likely, I’ll be doing some sort of a post around this time every year to reinforce the fact that it is an awesome trip, and I can just hope that everyone has the chance to go to it at least once.  Multiple times is even better!  However, we must deal with what has just happened.

BlizzCon 2011 – Mists of Pandaria and other stuff

One of the best parts came shortly into the opening ceremonies, which was the annoucement of the World of Warcraft annual pass.  This has a person commit to a one year term with WoW in return for some really great perks.  The number one perk being that you can get Diablo III for free.  Yes, free.  When the game is released, the digital download version will be provided to people who are signed up with this, as well as an in-game mount called Tyrael’s Charger.  Pretty sweet deal, if you ask me.

Mists of Pandaria

Obviously, the big deal this year was the new WoW expansion: Mists of Pandaria.  We have a new expansion coming, and for the first time since Vanilla we won’t have any sort of a “main villain”.  There will be a number of enemies that will be there to smash, along with a ton of new features. The biggest things are definitely the new race of Pandarens, the new class of the Monk, and the new continent of Pandaria.  Along with that there will be a new Pet Battle system, PvE scenarios, challenge dungeon modes, a new talent system, among many other things.

When we first heard about Mists of Pandaria being trademarked earlier in the summer, I was very skeptical like many others.  Yet, after seeing all the details come forth in the various panels through the BlizzCon virtual ticket I am very pleasantly surprised at how excited I am about it.  The way that they have the lore fleshed out as well as the gameplay shown has me convinced that this could turn out to be quite good.  Of course, I’m a Blizzard fanboy, but that’s beside the point.

One thing that I think I’m really looking forward to is the Pet Battle system.  In essence, it’s Pokemon inside WoW including having a few different abilities that will be used in a turn-based battle system.  Companion pets will be account-bound for the most part and can be used to battle each other for prestige and rewards.  Basically, it’s a brand new pasttime for people to spend a great amount of time and money with.

The talent and spec system revamp looks very exciting.  Basically, talent trees will be gone and replaced with different choices to make about your abilities at certain levels.  Whereas before we were limited by what spec you were to choose your abilities at higher level, now there will be certain talents that can be taken by any spec.  As an example, Living Bomb will be able to be learned by any spec rather than just those who spec in Fire.  As time goes on and we get to see how the system fleshes out we’ll have a better idea of how it will all work.

Even though the Pandaren were once used as an April Fools’ joke, the new concept art and character models that were shown give a great look at them in-game now. They don’t look as comical as they did in the old joke posts as well as in Warcraft 3.  I’ve always enjoyed Samwise’s drawings that have surfaced over the years, and this makes them really fit in to the Asian theme that has been developed for the new continent.

Plus, the Pandaren starting zone is on the back of a turtle.  How awesome is that?

StarCraft II

I own StarCraft II and enjoy playing it, however I’m not very good at it.  Even so, I really enjoy the game and love the story.  Though more often than not I would not win the matches (PvP, I wasn’t too bad at vs AI), the game itself is very great.

At the end of Day 1 of BlizzCon, they had a match of the Global Starcraft League which is based out of South Korea.  Many people will know that the game is absolutely huge in the country, and there is a massive eSports market built around it.  Out of curiosity, my wife and I decided to tune in to it and see how the games were going… and we found that we were enjoying it much more than we thought we would.

The fight was Terran vs Terran (MMA vs MVP), two amazing players who put on a great fight.  In the end, the underdog (MMA) won the match with 4 wins to 1.  I stayed up until 1:30 in the morning to see this, since I was so enthralled by the action.  Because of this, I decided to re-install SC2 and start playing it again.  Good job BlizzCon, you did your job.

Diablo III

Thankfully, Diablo III will be coming out soon (we hope).  The biggest announcement with this game was definitely the WoW Annual Pass giving the game for free, but there was a great lore panel along with some good gameplay footage and overall cool stuff.

Diablo I and II were somewhat lacking in the overall lore, and as Chris Metzen started at the beginning of the D3 lore panel, this was the first year they’ve actually had a panel devoted just to lore of that universe.  The story has been expanded tremendously, and I’m extremely excited to see how the game turns out.

What wasn’t mentioned

We didn’t hear anything about the “Titan” project, which was said a few days before the convention started.  While this isn’t great, this is Blizzard we’re talking about – they don’t give out any details until they’re ready for it.  Personally, I would rather have something polished as opposed to something halfway done.

There are more projects being worked on within the walls of Blizzard.  Through some of the interviews that happened, as well as looking at the job postings on the Blizzard site, we know this.  As with Titan, we just won’t be given any information until they’re ready.

In the end…

As much as I wish I could have made it to Anaheim this year, unfortunately that just didn’t happen.  The virtual ticket was the next best thing that could have happened, and fortunately through that I can watch things happen after the fact.  As I write this post, I’m watching some of the panels that I missed through the days.

I have to say a huge “thank you” to Blizzard Entertainment.  BlizzCon was one of the best experiences that I’ve had, and every year I look forward to it whether or not I can actually be there.  I can’t imagine the amount of work that goes into the convention and how much money is spent, but I’d like to say that it’s totally worth it.

Does Guild Size Matter?

Guilds have always been a key factor to World of Warcraft and most MMOs. When Cataclysm launched and the guild system was reworked, they became even more integral to the gameplay. While not required to do anything, they make life a whole lot easier with the perks that they provide.

I had mentioned before that I created a new character on a different server to try and get a new play experience. Since then, I have successfully joined the guild Alea Iacta Est (AIE) on the Earthen Ring server. This guild might ring a bell for some people as being one of the biggest in all of WoW. As far as I’m aware, there are over 7000 players spread out across a number of “co-guilds”, since there is a cap on how many characters can be in an guild. At one point, everyone was all in one guild, but the guild panel would stop showing people past a certain number.

My Death Knight that I was leveling just recently hit level 84, and is now a member of AIE Libertas. This is just a slight change from where my Druid is, back on the Thrall server. Band of Thorns is a very small guild, and might have about 10-15 people on at most at any point in time – usually during raids. Both guilds are level 25 and have all perks available.

So, does the size of the guild matter? It certainly does… to an extent.

One of the first things I noticed was just the fact that there’s always somebody on. Even if not in the specific co-guild that I’m in, but through one of the addons that makes guild chat go between all guilds, someone will be there. Even so, even in my co-guild I have yet to be on at a time where there’s less than 10 people on.

Along with that, with more people comes more help that can be available. Something simple as having some lockboxes to open, I asked in guild chat and I had five people who were willing to help out. I would normally have to wait for a while for a rogue to appear to help out, but now I have a number of people ready right away.

Raiding is a very different situation. There are a great number of raid teams in AIE, and a new team can easily be formed by starting a signup for a regular time. Rather than just having one chance to make the raids per week, I’ll now have many teams to choose from or be able to start a new one if needed.

The only downside that I have had so far is the fact that the guild is so big. I want to get to know people, but with so many people out there it’s hard to find the same people to talk to time after time. I know everyone in Band of Thorns, so far in AIE I don’t know anyone. At the same time, I’ve only been in the guild for about two weeks so far, so there’s definitely time to make it work.

There are plenty more options available in AIE than I currently have in Band of Thorns. More than once, I’ve thought about transferring my Druid over to Earthen Ring and joining in with him as well. The problem that I have is that I’ve been with Band of Thorns (in one way or another) since the game’s launch, and have never not been in the guild. There are people who I’ve known through the guild since the very beginning, and it’s very hard to let go. I wouldn’t sever all ties, but at the same time I want to keep my main character active.

Lots of things to consider. All I know is that I’ve been playing my DK a lot more than my Druid, for the main reason that I have stuff to do again, and I’m enjoying the people I play with.

Excrement Excavations and YOU! (or, worst quests in WoW)

This is part of a Blog Azeroth Shared Topic – check out other articles about this topic from great authors around the WoW blogging community!

One of the very first things that anyone will do when they log into World of Warcraft on a new character will do is accept a quest. There’s a big shiny yellow exclamation point above a nearby NPC that draws you in and compels you to right-click them. Then, for whatever reason, if you kill enough pigs you’ll get a reward! How awesome is that?

More often than not, it’s very awesome. Even moreso since the Cataclysm old world redesign, WoW’s quest design has been amazing. Not too long ago, I did an article about some of my favourite quests in the game. This time we’re going the opposite way, to some examples of the worst quests that are out there today. Not surprisingly, they mostly come from Outland and Northrend – but this is partly because I haven’t done all of the new content yet.

RNG – the bane of all existence

The infamous random number generator (RNG) can be one of the best or worst things in the game. It is blamed for drops from mobs and bosses, block/parry/dodge/hit/miss chance, spawn rates, and quest item drops. There is a reason why the RNG is hated so much, and it’s because of the simple fact that it’s so very random.

Any quest that does not have a 100% chance to drop your item has the possibility to require you to spend an unhealthy amount of time trying to get what is required. Lately it seems that the drop rates for many quests have been improved, but there are many that are still very annoying. Good examples are in Zul’Drak, the quests to collect bat wings and spider ichor.

Isn’t killing a BAD thing?

Falling in line with the RNG is the “kill mobs until something happens” style. Apparently the leaders or commanders of certain groups of mobs only appear after a certain amount of people die. It makes me very glad that I don’t serve under them.

Three examples that came to mind immediately are all from Northrend. In Howling Fjord, you have to kill a number of Vrykul until the commanders show up for you to impale with a battle standard.  In Zul’Drak, shortly after going to Zim’torga, many trolls need to die in order for certain mobs to show up and take their shinies. I just did this quest again yesterday, and it took way more time than it should have.

Excrement Excavations

This post could not happen without some mention of the poop quests. First appearing in Burning Crusade, there has been some sort of quest like this in random places since. To this day, my wife won’t do the Hellfire Peninsula one.

The above-noted quest is called Shizz Work, and is given by a goblin foreman near Thrallmar. Part of a quest chain and open to both factions, it involves using a flute to summon a felhunter and digging through its “leavings” to find some keys. After digging through each pile, you get a debuff called “Stanky” that doesn’t do anything but give you a green smelly aura.

Good idea, but enough already!

Once Blizzard finds a quest mechanic that they like, they tend to stick with it. Sometimes a bit too much, at times. There are quests where it’s a fun mechanic, such as taking an abomination and blowing things up with it, but the amount of things required to blow up is a bit much.

A good example of this is the a quest in Zul’Drak for Drakuru to require a total of 60 trolls to be killed to draw out the three chieftains. I really enjoy things exploding, but it could have easily be done in half the amount of trolls and have the chieftains come with every 10 instead of every 20.

In closing…

Thankfully there is a good variety of types of quests in the game. Blizzard has done a great job, especially in the new Azeroth, of mixing things up. I hope that eventually we’ll see a revamp of Outland and Northrend, and with that we can see some of the new mechanics introduced to these areas.

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