Category Archives: Quests
On September 25th, something very interesting happened. Mists of Pandaria was released to a horde of fans who were eager to have something different, and hopefully better than what Cataclysm had been. They were chomping at the bit, desperate for something more than running a raid for the past 9 months.
Most people I had spoken to were completely done with Cataclysm. Dragon Soul had been out for about 9 months, they had cleared everything and had all of the mounts and achievements they could get or wanted to get. All of their professions were maxed, they had all the reputations they needed, or whatever their case may have been.
Personally, I wasn’t playing as much as I had before. I would log on a few nights a week to do a couple randoms, maybe a Raid Finder group (if it didn’t blow up). Leveling alts only stays exciting for so long. Not having time to raid took out the only regular thing I had ever relied on in previous expansions. The only thing I was doing was leveling my Alliance Mage on my friends’ server.
When Mists launched, all of a sudden I had so much stuff to do again. True to what I had been expecting, the very first thing I did was do some pet battles. I had only done a little bit of them in beta, and they were just as much fun as I remembered. Memories of playing Pokemon in junior high school came back in a very big way.
For the first time since Burning Crusade, my wife and I decided to level our mains together. I play a Feral Druid and she plays an Enhancement Shaman, so we were able to power through most mobs without much problem (except for some of the rares that we stumbled across). We hit 90 this past weekend, and really enjoyed all of the zones that we quested through.
Overall, the quest design of this expansion is absolutely amazing. There were quests where we laughed – mainly the Hozen quests, especially Riko expressing his undying (see what I did there?) love for Kiryn – some quests that were quite touching, but the most important thing is that pretty much all of them were a lot of fun.
There is one thing that I keep coming back to, something that I find myself saying all the time, which is how absolutely beautiful the new content is. It’s hard to believe that the engine running this is over 8 years old, yet we’re still given these amazing views. Everything from the grand temples and structures, down to the small little tumbleweeds that blow around Kun-Lai Summit. The environment is gorgeous and incredibly immersive.
At the moment, I have yet to find something about this expansion that I don’t like. The closest thing that I could label as a complaint is that there’s just too much to do. Once I hit level 90, I have at least four different factions that I want to raise my reptutation with immediately, and being the completionist that I am, I want to eventually get them all up to exalted.
I still have yet to fully do many dungeons or scenarios – the only ones I’ve done is one run of the new heroic Scholomance, and one instance of the Arena of Annihilation.
All I know is that I’m more excited about this expansion than I have been for any other, possibly having Burning Crusade for the exception (only because at the time, it was the first expansion). One last note: a few friends of mine were extremely critical of the Mists of Pandaria announcement after BlizzCon. They were complaining about how much it looked like a very weak expansion without much content. Now, after talking with them after the release, they have completely changed their stances and are quite happy with the result.
Bring it on!
One of the very first things that anyone will do when they log into World of Warcraft on a new character will do is accept a quest. There’s a big shiny yellow exclamation point above a nearby NPC that draws you in and compels you to right-click them. Then, for whatever reason, if you kill enough pigs you’ll get a reward! How awesome is that?
More often than not, it’s very awesome. Even moreso since the Cataclysm old world redesign, WoW’s quest design has been amazing. Not too long ago, I did an article about some of my favourite quests in the game. This time we’re going the opposite way, to some examples of the worst quests that are out there today. Not surprisingly, they mostly come from Outland and Northrend – but this is partly because I haven’t done all of the new content yet.
RNG – the bane of all existence
The infamous random number generator (RNG) can be one of the best or worst things in the game. It is blamed for drops from mobs and bosses, block/parry/dodge/hit/miss chance, spawn rates, and quest item drops. There is a reason why the RNG is hated so much, and it’s because of the simple fact that it’s so very random.
Any quest that does not have a 100% chance to drop your item has the possibility to require you to spend an unhealthy amount of time trying to get what is required. Lately it seems that the drop rates for many quests have been improved, but there are many that are still very annoying. Good examples are in Zul’Drak, the quests to collect bat wings and spider ichor.
Isn’t killing a BAD thing?
Falling in line with the RNG is the “kill mobs until something happens” style. Apparently the leaders or commanders of certain groups of mobs only appear after a certain amount of people die. It makes me very glad that I don’t serve under them.
Three examples that came to mind immediately are all from Northrend. In Howling Fjord, you have to kill a number of Vrykul until the commanders show up for you to impale with a battle standard. In Zul’Drak, shortly after going to Zim’torga, many trolls need to die in order for certain mobs to show up and take their shinies. I just did this quest again yesterday, and it took way more time than it should have.
This post could not happen without some mention of the poop quests. First appearing in Burning Crusade, there has been some sort of quest like this in random places since. To this day, my wife won’t do the Hellfire Peninsula one.
The above-noted quest is called Shizz Work, and is given by a goblin foreman near Thrallmar. Part of a quest chain and open to both factions, it involves using a flute to summon a felhunter and digging through its “leavings” to find some keys. After digging through each pile, you get a debuff called “Stanky” that doesn’t do anything but give you a green smelly aura.
Good idea, but enough already!
Once Blizzard finds a quest mechanic that they like, they tend to stick with it. Sometimes a bit too much, at times. There are quests where it’s a fun mechanic, such as taking an abomination and blowing things up with it, but the amount of things required to blow up is a bit much.
A good example of this is the a quest in Zul’Drak for Drakuru to require a total of 60 trolls to be killed to draw out the three chieftains. I really enjoy things exploding, but it could have easily be done in half the amount of trolls and have the chieftains come with every 10 instead of every 20.
Thankfully there is a good variety of types of quests in the game. Blizzard has done a great job, especially in the new Azeroth, of mixing things up. I hope that eventually we’ll see a revamp of Outland and Northrend, and with that we can see some of the new mechanics introduced to these areas.
The Cataclysm wrought huge changes to the face of Azeroth, as well as what the inhabitants are doing. For the first time in six years, the story progressed forward and we see new things that are happening across the whole world. Mankrik isn’t just wallowing in Crossroads anymore, he’s plotting his revenge at the Grol’dom Farm (and other places later on). Along with him, there’s plenty of new things to experience.
Right now I’m leveling up a new hunter, and have just recently gone through part of Badlands and got to experience one of the best quests in the game so far. It made me think of some of the best quests and quest lines through the game so far, and why I’ve enjoyed them.
This is a quest at the border of Silverpine Forest and Hillsbrad Foothills, where you get to do something never thought of before: become a quest giver. Rather than just moving through the quest hubs, collecting the quests and moving on, you get to see the story from the other side.
Three characters come by, and you get to see the different stereotypes of questers that are out there. It also sets the stage for part of the zone, as you get to meet up with two of the characters later on, who play a major part of questing areas.
I enjoyed this quest as it’s almost breaking the fourth wall, and gives the character an idea of what it’s like to sit around all day and hand out quests. Very entertaining, and makes you think a bit.
If you’ve ever seen the TV show “How I Met Your Mother”, this is similar to it. In the show the main character is telling his kids a long story about how he eventually met their mother, and at times he tries to censor himself or what they were doing, so the story is embellished or changed. For example, in college they loved “sandwiches”, and not something else which isn’t completely legal.
This quest line is made up of three quests from three NPCs sitting around in the Badlands and saying what “happened” the day that Deathwing came through and messed things up. You get to live out each of the stories, ranging from punching Deathwing in the face to having a flying motorcycle.
Once again, it’s just very entertaining and funny seeing Blizzard’s imagination at work. I can totally see three people hanging out saying how things happened, and that it was THEIR version that was the truth.
Looney Tunes meets World of Warcraft. Elmer Fudd has been reincarnated in the NPC Kala’ma in Northern Barrens, just north of Ratchet. He is upset that the “waptors” have stolen all his stuff, and wants you to “twap” them. All of his dialogue is along this style of Elmer Fudd or the priest from The Princess Bride.
Blizzard puts thought into even these small quests, as the action that you take is “twapping waptor”. It’s things like this that show the amount work that goes into quest design, and I sure appreciate it.
These are but three quests out of many thousand that are in the game, and were just off the top of my head. There are many memorable ones out there, but these were ones that I thought were fun and entertaining. Feel free to add your favourite quests in the comments.
It’s not just any Tuesday today. Maestro, please begin the ominous music.
Today is when patch 4.2 hits North American/Oceanic realms for World of Warcraft. It’s been just over six months since Cataclysm was released, and our first major content patch with new and exciting things to do. We technically have had a content patch already, but redoing two existing instances takes a lot less work than a whole new raid and daily quest hub.
To say that there are a lot of changes is quite the understatement. I will be referencing links from WoW Insider throughout, and the best place to get a run down of the major changes is their guide to patch 4.2.
The major points of the patch are the inclusion of the Firelands raid and the Molten Front daily quest hub. Ultimately defeating Ragnaros once and for all, the raid also includes the chance to get a new DPS caster legendary staff. Similar to the Isle of Quel’Danas, the Molten Front area is a daily quest area that advances along with personal progression (I touched on this on a previous article).
For the first time with a patch, we actually have explanations for the class balance changes that came along with it. Ghostcrawler took every single change and said why they made them in point form. Rather than just saying “here you go, deal with it”, we at least have an idea of the philosophy the developers use when making their decisions. There are a great number of changes, best to take a look at which ones apply to your own class(es).
Another great change is the Dungeon Journal, which includes a version of AtlasLoot. Once again we see Blizzard taking addons that they like and feel should be part of the default UI and incorporating them. The Journal has information all the fights of Cataclysm content (will be expanded for the rest of the game eventually, I’m sure), along with abilities that the bosses use and gear that can drop. Currently there is the gear information on the Battle.net website, but this is a great way so people don’t have to use a third-party addon or alt-tab to find out what drops from a certain boss.
Lastly, one of my favourite things about 4.2 is the inclusion of a great cosmetic change. Since I’m back to being feral DPS, I can be a flaming kitty! I believe that it only requires the person to have the staff that drops from Fandral, and whenever you’re in cat form you become a cat… on fire. Dragonwrath turns the caster into a dragon with a proc, but it looks like this is a passive cosmetic change.
I hope that this opens the door for more cosmetic changes down the road, as we really need them – especially for druids. We have great gear, but in combat we’re in the shapeshift forms and are unable to see the great looks. The community has been asking for changes such as this for years, so hopefully we’ll see more down the road.
New content is awesome. I know I’ve been getting impatient, as this six month period since Cataclysm released seems to have gone by very slowly. Hopefully I’ll be able to raid the new place, for the main reason of becoming a flaming kitty. Otherwise, at least I’ll have the new daily quest area to keep me busy for a while.
Here we are, 4 and 2.5 years after the content was released, and I’m doing a review of the Outland and Northrend areas of World of Warcraft. Timely reporting, right? In this case, it actually is – I just finished getting my former-lowbie priest up to level 80 and blazed a trail through the two former content areas. As I adventures through these places, I was reminded of things that I liked and things I certainly didn’t like.
With heirlooms, I actually didn’t go through all of the zones for each continent. (As an aside, I was using the heirloom shoulders, chest, cloak, weapon, and trinket.) Even without, I know that I could have skipped some areas. It is nice that the leveling process has been eased as time goes by through these old areas, as what was once the best part of the game is now some of the worst.
Outland and Northrend are now suffering the “middle child” disease, being forgotten and overlooked. Cataclysm brought us a completely redesigned Kalimdor and Eastern Kingdoms (less a few zones, coincidentally from Burning Crusade), and going from levels 1-60 in the “old” world is now very exciting and fun. Prior to Cataclysm, people would power their way through the Vanilla content so they could get to the better things in Outland and beyond.
Now the two continents are relics of an old design philosophy. Cataclysm has brought so many new quest mechanics and storylines that it’s truly fun to play through the zones and see what all is going on. Outland and Northrend have many of the same thing over and over again with little deviation.
My progression through Outland started with Hellfire Peninsula, going through half of Zangarmarsh, and then finishing most of Nagrand before hitting level 68. With 25% experience bonus from heirlooms and an extra 10% from the guild perk, the levels flew by – so much that I was level 73 before hitting Zangarmarsh. I only did two instances, and that was my wife running me through Hellfire Ramparts and the Blood Furnace. This time I was going for efficiency in leveling, and wanting to get through as fast as I could.
One relic quest design that still exists in Outland is the amount of Elite/Group quests. Fortunately, as I was playing a Shadow Priest this time around it was actually fairly easy and I was able to solo a majority of them. There were the few that I needed help with, like Arazzius the Cruel and Durn the Hungerer, but more often than not I was fine.
Nagrand is my favourite zone from Burning Crusade. The looks of it were just amazing, along with very good questing design for the most part. However, this zone suffers from quest hub-itis. There are five places in the zone where you get quests (mostly), and three of them are in the same area – for the Horde side at least. This means that while you can grab about 7-12 quests at once, there’s a lot of travel time involved from place to place. As much as down time is necessary to regroup and calm down, there’s a lot of travel time involved in Nagrand.
All in all, Outland isn’t a bad place – it’s just boring to me. I’ve gone through Outland numerous times and it’s still the exact same as it was when it first came out, with the exception of how long it takes to get through it. There are many great views, quests, NPCs, and other things to see along the way. I just ask that Blizzard update things to make them better. If someone has never gone through the continent before, I think they would enjoy it.
Going through Northrend was also a lot quicker than at first, mainly due to heirlooms and guild perk. I started in Howling Fjord, did all of Dragonblight and Zul’Drak, then about halfway through Storm Peaks is where I ended up hitting level 80. Through this I only did two instances, both through the LFD tool, coming up with Utgarde Keep and Halls of Stone (of course).
Normally in my quest to level alts, I end up getting stuck around the beginning of Northrend. I can usually make it through the first zone, usually Borean Tundra, but by the time I reach Dragonblight I get bored very quickly. In a WoW Insider Show, they had likened the province of Manitoba as being the Dragonblight of Canada, and I have to agree – Dragonblight is just boring.
As I said, I normally start from Borean Tundra so the first area I hit in Dragonblight is Agmar’s Hammer. Since I started in Howling Fjord this time I did the Venomspite quests first, which is what I believe made the difference. It wasn’t much of a change, but any change is welcome in boring content.
Similar to Outland, there were a number of Elite/Group quests that were out there. Also similarly, I was able to solo most of them and only needing help with the ones that had mechanics that were harmful to cloth-wearers. The travel time to get to different places still was a big factor, but not nearly as bad as Outland. By this time, Blizzard seems to have learned that people don’t like having to fly somewhere for five minutes before getting to the quest objective.
During my initial time in Wrath, I didn’t really have a favourite zone. This time, Zul’Drak really stood out to me – the story of an empire that wanted to fend off the Scourge so badly that they killed their own gods out of desperation. I would love to see the zone the way it was before, as the pinnacle of a troll empire.
Right now Northrend is still too fresh in my mind from Wrath. Cataclysm has only been out for five months, so it hasn’t been long enough for me to get over it. The zone and quest design isn’t bad, but I’m glad it’s not the current one anymore.
Many times through my leveling experience, I was extremely thankful for the ability to have a flying mount. Originally, flying wasn’t available in Outland until level 70 and in Northrend until level 77. Having to run through all the stuff before was painful enough, I am so very glad that I didn’t have to do it again.
Last year I wrote up some retrospectives about Vanilla, Burning Crusade, and Wrath of the Lich King. Going through the two expansion contents, I’m reminded about many of my original observations and my overall conclusion from them: I’m glad that I was able to play through them when they were relevant, but I’m very glad that it’s the past. What’s done is done, and I’m glad the game is moving forward.
It shows how much Blizzard has done to improve the game over time. Anyone who says that the game was better during Vanilla, Burning Crusade, or Wrath is a liar. The game as it is today is far more superior to the previous content. Blizzard will always improve their work.
I’m very glad to be back in Cataclysm content. Hyjal, here I come!
In a persistent world like a MMO, sometimes it’s hard for an individual to see what kind of difference they make in the grand scheme of things. Sure, through the years you have done a bunch of neat things like behead Nefarian a number of times (yet he’s still back, head intact), kill Illidan the Betrayer, and Arthas the Lich King – the grand poobah of evil. But, what did your character exactly accomplish?
Canonically, Tirion killed Arthas with help from a group of adventurers. Maiev and Akama killed Illidan with help from a group of adventurers. Nefarian is somehow alive and ready to be killed again. While your character does help these people out, so does everyone else who has completed these raid encounters. It almost gives a feeling of apathy, since people do like to see their accomplishments and feel proud about them.
I believe that this is one reason why the Achievement system was implemented. I’m sure that Blizzard saw the success of the idea on Xbox Live and Steam, and thought that it would be a great way for people to become more personally invested in the game. Whereas before it was there, why would anyone want to do something out of the ordinary like kill 20 turkeys in under a minute?
With achievements, people know what your character has accomplished. My druid can say he’s killed Arthas, plus he has the achievement to back up that claim. Along with the claims of demise of various raid bosses, it also allows rewards for doing things out of the ordinary – the basis of every tier of raiding having a mount reward. Why in the world would you try to defeat Yogg-Saron with only one of the watchers helping unless there was something in it for you?
In 4.2, there will be a new personal progress in the new Firelands daily quest area. Similar to the Isle of Quel’danas, by doing a number of daily quests and completing goals set out for you, the player will see personalized progress of the area being healed from Ragnaros’ invasion. This is the epitome of making the work your character does over a long period of time actually count towards something. You may be the only one able to see it, but that’s not a bad thing.
This is truly personal progression. With Quel’Danas (and to an extent, the preparations for the opening of Ahn’Qiraj), it was server-based and once again your personal contributions could be seen as not being too much. One person who is just starting will see a seed being planted for a tree, someone who has completed everything will see a massive tree and the area starting to be healed.
Along with this, there is a tremendous amount of single-player content that will keep people busy for a long time. Over 60 daily quests will be available in a random pool, I’m assuming similar to Tol Barad, which will give certain quests per day. At the completion of the area, a new flying mount will be available – the Flameward Hippogryph. Basically, this is like the Argent Tournament but a whole lot better and giving better rewards.
Apart from the nerfs to Boomkins, I’m quite looking forward to 4.2. I’m very happy that Blizzard is giving us so much information so shortly after the release of 4.1.
Once upon a time, it was said that Shadow Priests can melt faces. After testing out this theory for myself, it turns out that the information presented was indeed correct. For the first time in my World of Warcraft career, I’m playing a “squishy” class without actually being squishy.
When Cataclysm hit, I had my sights set on making a goblin priest. I’m not sure why exactly I wanted to do that specific race/class combination, but it seems to be working for me so far. The first bit I decided to try to level entirely by using the dungeon finder, and it worked – for a while.
Levels 15-35 were fairly uneventful, with decent groups being able to go through a dungeon in a good amount of time without much drama. After that, it seemed every second group would either be completely full of idiots, or people who don’t know what they’re doing. If I was really fortunate, it would be a nice mix of both. I was really hoping to continue leveling through the LFD tool to work on my healing, since I would likely be doing this once I hit max level. However, this didn’t end up happening, and at level 42 I decided to start questing again.
Unfortunately, since this character had been parked in Orgrimmar from levels 15 to 42, I didn’t have any flight paths other than Bilgewater Harbour and Razor Hill. Thankfully I had epic riding skill, so the drive down to Dustwallow Marsh to pick up the Thousand Needles breadcrumb wasn’t too big of a problem. I changed over to my dual spec of Shadow, and promptly began to melt the faces of Grimtotems, pirates, and anything else that stood in my way.
Since then there has only been one circumstance when I switched back to my Discipline spec for use, which was to heal a tank so we could duo Durn the Hungerer in Nagrand. Apart from that, I’ve only switched over to spend the talent points that I had earned. Fortunately, there hasn’t been any need to do so.
While I was leveling my enhancement shaman I found I was able to solo most things, including some group quests which I had never been able to do before. Out of curiosity, I decided to try this in Hellfire Peninsula on my priest. I had gotten the feel of the class by this point, and was comfortable in what to do for an elite mob. After some preparation and making sure I had the proper buffs, the giants for the Colossal Menace quest were destroyed efficiently.
I was honestly quite shocked – a clothie that can solo group quests this easily? It was different from what I had expected. (For the record, I have leveled a Warlock previously and they did well for group quests – but having a Voidwalker or Felguard will help quite a bit! Warlocks aren’t that squishy, but I don’t have any experience with one since originally leveling through Outland back in Burning Crusade.) Not having a pet or something to tank an elite mob, while I was able to still do very decent damage and have self-healing… it was a nice feeling.
Going through Outland, I was able to solo all group quests in Zangarmarsh and Nagrand (with the exception of Durn). In my brief time in Howling Fjord I’ve been able to solo the one group quest that has come up which has always presented me with problems on other characters, which is March of the Giants – elite giants who do heavy damage, along with a hard-hitting damage over time debuff placed on you. Fortunately a priest’s arsenal includes Dispel Magic, which saved my hide a number of times through the course of that questline.
I was able to hit 70 before completing the quests in Vengeance Landing and Camp Winterhoof in Howling Fjord the other night. Originally, I was expecting to level by healing the dungeon finder groups I found with a Discipline spec. I’m extremely glad that I decided to make the switch.
It will be interesting to see how things go through Northrend and Cataclysm content. I’ll be wanting to get more healing experience, but being able to melt faces is just so much fun. Rolling this priest as an alt seems to have been a very good idea.
The past two weeks have been an interesting time for me. Three different long-time goals that I have had have been achieved, and I’m a little bit lost. These are not just small things, but goals that I have been working on for years.
Four months into a new expansion, and I’m already bored. I’m a Loremaster of Cataclysm, I got exalted with the factions that give me the best gear upgrades that I need, and I do my daily heroic when I have the time. I’ve become exalted with Hellscream’s Reach in Tol Barad and have my awesome dragon from them, and I dread having to grind the daily quests again to get another item.
My long-time goals that I have completed are not even from Cataclysm, but actually from Burning Crusade. I was able to get exalted with the Sha’tari Skyguard and get the Nether Ray flying mounts, and as a result of that also getting exalted with Ogri’la (again for both – I got this on my Paladin back during BC). Shortly afterwards, I finished up the grind to get exalted with Netherwing and get all the awesome dragons.
Finally, this past Sunday I completed a goal that has eluded me for quite a while. Every day for a long time, I would venture into the lair of this foul beast and slay it in hopes that it would drop itself for me to ride upon as a trophy. At long last, it finally happened. I was excited, had a bit of a gasp as I motioned for my wife to see the loot window, and learned the Raven Lord mount.
But… now what?
I do stuff in-game as mentioned before, but it’s not really keeping me entertained. Lately I’ve been working on my goblin shadow priest alt and have been enjoying it greatly, but it’s only a matter of time before I run into the same problem as I have now. I get the priest to 85, run dungeons until I’m raid ready, raid until I have all the gear, but then will I want to do all the extra stuff I’ve done already on my druid? I highly doubt it.
This is the classic symptoms of burnout. The game isn’t as enjoyable as it was and I’m trying to find things to keep me occupied. At the moment, the priest is doing the job of keeping me busy and getting a sense of accomplishment. My main character is sitting in Orgrimmar building up cobwebs, which is dusted off once a week to raid.
I’ve definitely been cutting down on my playtime lately, and trying other games. I recently bought Magicka on Steam and have been enjoying it greatly. It frustrates me many times as I find new and exciting ways to get my character killed, but still lots of fun. Portal 2 just came out, and I’m hoping I can find a way to get it soon.
Looks like I’ll be scaling back on my WoW time. This isn’t a bad thing, as when 4.1 comes out and there’s new features to the game I’ll be rested and ready for them.
In my continuing coverage of the new starting areas for the changed Azeroth, we come to the Horde. My preferred faction, the one that I’ve played a majority of my World of Warcraft career with. I’ve rolled alts galore before the changes, and I’m pretty sure that I wasn’t the only one who has. After a while, the mind just goes numb and the starting zones became a blur until you just plow through it and get it over and done with.
Pre-Cataclysm, I know that all of my characters went over to Eversong Forest and Ghostlands as soon as possible. The rewards were better than any given in the other areas, and the flow was much smoother than doing the other ones. It’s a little bit sad that it’s now the opposite – any Blood Elf will likely try to go to Tirisfal Glades and Silverpine Forest as fast as they can, and with good reason.
One great thing that has been changed for all starting zones that is extremely useful is that there are flight paths in the starting towns, like Razor Hill or Bloodhoof Village. Less travel time is always appreciated.
Each of the remaining Horde races will be covered here: Orcs and Trolls in Durotar, Tauren in Mulgore, Blood Elves in Eversong Forest, and Forsaken in Tirisfal Glades. There will be spoilers ahead.
Having gone through both of the new races’ starting zones, I thought I’d give my opinions on how they turned out. They were both well done, but in different ways. The Goblin starting zone was very goblin-esque: it was fun, campy, had some entertaining moments. The Worgen starting zone was very sober: it was like you were in an industrial revolution time period, and you’re fighting for your survival.
This is going to be part one in a series of going through the changed starting zones of all the races, finishing up their respective starting areas – Durotar, Tirisfal, and so on.
My biggest disappointment was what happens to the Worgen after the starting zone is done, but we’ll get to that part later.
There will be lots of spoilers forthcoming. Follow along after the break to go through my thoughts about these two great areas.