Category Archives: Guild
Guild reputation was a brand new feature that came out with Cataclysm and combined with the guild perks, rewards, achievements, and other stuff like that. Your guild levels and gets perks, and the more reputation that you have with the guild (by killing bosses in a guild group or doing daily quests), you get access to more of the rewards.
I’m not talking about any of this.
As I had mentioned before, I recently joined the AIE guild with my Death Knight on the Earthen Ring server. I was looking for an alternative place to hang out and find somewhere that had a better raiding schedule. After being in the guild for about a month, I’ve found that I’m rarely ever spending any time on my Druid anymore and mainly hanging out on my DK.
Many times I’m doing random dungeons for the Valour and Justice points, daily quests, a Baradin Hold run, or whatever the case may be. Yet, I could easily be doing these things on my Druid as he also needs some upgrades as well. At this point, I’ve all but decided that I will be moving him over to AIE soon-ish.
Getting used to a new guild is tough, and even more tough when there’s so many people in it. At any point in time, there’s at least over one hundred people online, and it’s hard to see familiar faces when there’s over 7000 to pick from. That being said, AIE is fortunate in the fact that the guild as a whole is very well run and has a great culture by itself that people seem to embrace easily.
For an example of the guild culture, twice a year they have craft fairs. People give up a ton of materials from each profession to help others level up theirs. I’ve heard stories of people maxing whatever profession they are (even the annoying ones like Leatherworking and Blacksmithing) within the short period of time that the craft fair is on. This is a guild culture that I can support without a problem.
The Instance podcast has definitely made AIE popular, and is the reason why I decided to join. Yet, even though it was the podcast that got me there, it’s the people who keep me there. During BlizzCon, there were a bunch of volunteers who made a guild hall in one of the nearby hotels, which was basically a place for guildies to hang out when they weren’t at the convention. Some people flew down there just to go to the hall, rather than the convention itself. Goodie bags were made specifically for this, and it was a whole event contained within that hall.
Just by these few examples, it’s obvious why I’ve decided to try out this guild. The reputation that it has gained from the amazing people who are members is truly awesome.
As a whole, I’ve had enough experience with AIE that I want to continue my association with them. The reputation that a guild has outside of the reputation panel is extremely important. If you don’t enjoy being in a guild, why bother getting Exalted with them?
Guilds have always been a key factor to World of Warcraft and most MMOs. When Cataclysm launched and the guild system was reworked, they became even more integral to the gameplay. While not required to do anything, they make life a whole lot easier with the perks that they provide.
I had mentioned before that I created a new character on a different server to try and get a new play experience. Since then, I have successfully joined the guild Alea Iacta Est (AIE) on the Earthen Ring server. This guild might ring a bell for some people as being one of the biggest in all of WoW. As far as I’m aware, there are over 7000 players spread out across a number of “co-guilds”, since there is a cap on how many characters can be in an guild. At one point, everyone was all in one guild, but the guild panel would stop showing people past a certain number.
My Death Knight that I was leveling just recently hit level 84, and is now a member of AIE Libertas. This is just a slight change from where my Druid is, back on the Thrall server. Band of Thorns is a very small guild, and might have about 10-15 people on at most at any point in time – usually during raids. Both guilds are level 25 and have all perks available.
So, does the size of the guild matter? It certainly does… to an extent.
One of the first things I noticed was just the fact that there’s always somebody on. Even if not in the specific co-guild that I’m in, but through one of the addons that makes guild chat go between all guilds, someone will be there. Even so, even in my co-guild I have yet to be on at a time where there’s less than 10 people on.
Along with that, with more people comes more help that can be available. Something simple as having some lockboxes to open, I asked in guild chat and I had five people who were willing to help out. I would normally have to wait for a while for a rogue to appear to help out, but now I have a number of people ready right away.
Raiding is a very different situation. There are a great number of raid teams in AIE, and a new team can easily be formed by starting a signup for a regular time. Rather than just having one chance to make the raids per week, I’ll now have many teams to choose from or be able to start a new one if needed.
The only downside that I have had so far is the fact that the guild is so big. I want to get to know people, but with so many people out there it’s hard to find the same people to talk to time after time. I know everyone in Band of Thorns, so far in AIE I don’t know anyone. At the same time, I’ve only been in the guild for about two weeks so far, so there’s definitely time to make it work.
There are plenty more options available in AIE than I currently have in Band of Thorns. More than once, I’ve thought about transferring my Druid over to Earthen Ring and joining in with him as well. The problem that I have is that I’ve been with Band of Thorns (in one way or another) since the game’s launch, and have never not been in the guild. There are people who I’ve known through the guild since the very beginning, and it’s very hard to let go. I wouldn’t sever all ties, but at the same time I want to keep my main character active.
Lots of things to consider. All I know is that I’ve been playing my DK a lot more than my Druid, for the main reason that I have stuff to do again, and I’m enjoying the people I play with.
Recently Blizzard announced that there was going to be a nerf in the difficulty of Firelands bosses, for both regular and heroic modes. For a lot of people this came as a surprise, as the Tier 11 content wasn’t nerfed until Firelands was released, and heroic modes were kept on the same difficulty. The reaction has been mixed: some are very happy that this will let them see the content before the next raid patch comes out, and some are very upset that the content is a pushover now and their previous work is all for naught.
My thoughts are somewhat in the middle. Unfortunately, due to my real life scheduling situation and some very frustrating timing for being rotated out of a raid spot, I have yet to see an actual Firelands raid. I did a trash run during the first week as well as a few attempts on Rhyolith on another week. No kills or loot from the instance at all for me.
Because of my situation, I’m a bit excited about the nerfs. This means that when the time comes that I’m actually able to raid, there’s more of a chance that we’ll clear through the bosses and I’ll be able to get more Valour Points and good loot. Rather than taking the rare chances that I actually have to raid (so far I’ve been available for three nights of raids since Firelands released) and beating my head against a wall because of stalled progression, I will have a good chance at stuff that most of my guild has had for months.
However, I see where the regular raiders are coming from in their frustration. They’ve been working on this content for a while, learning the fights week after week and making steady progression. Perhaps there’s a guild who was on the verge of taking down a certain boss after many attempts, and all of a sudden the fight is easier by 15%. It’s a little bit of a downer, as the pride in taking things down at full strength is a great feeling.
In the end, this means that more people will be able to see more content. We don’t know any sort of estimated time of arrival for 4.3 and the new (hopefully) awesomeness that awaits there. In the meantime, people who have yet to see all of Firelands will be able to do so. More people will get better gear, meaning that when the next patch finally does arrive, they’ll be better geared for the new content.
I know that our guild has been 6/7 for normal Firelands, so I’m sure that many of my guildies are feeling the frustration. Hopefully the frustration will pass when they realize that they’re getting new goodies and will look forward to beating Deathwing to a bloody pulp.
What defines a person? What is the thing that is at their core, which makes them who they are? There can be many things that do this, which can be small or large parts of their lives. As a gamer, we have a way to extend these definitions of ourselves into the virtual world through the characters we play.
Of course, not everyone does this. There are people who play only for the enjoyment of what a certain character can do or a role that is required. I believe that someone who truly enjoys playing a certain character does so because it’s something they can identify with.
Looking back at the characters I’ve played over the years, I can see a progression of how I identified with these characters and why I chose what I did. More so, I can see why I’ve stuck with my Tauren Druid so long and still really enjoy playing him.
Of my many characters, I’m only going to focus on two: my previous main, a Blood Elf Paladin and my current main, a Tauren Druid.
I stuck with my Paladin for a long time, starting on BC launch day and raiding as a healer through Tier 5 stuff (Serpentshrine Cavern and Tempest Keep). This was my first experience playing a melee oriented class that I actually enjoyed, as previously I had played only ranged/magic classes in my online gaming career. With this character, I found that I could identify with him somewhat.
In real life, I’m a very ordinary guy. I work for a living, I have a great family, I do very normal stuff. However, part of what I do in my job is help people out (since I work for a bank, it just happens to be financial help), and that is part of who I am.
When I focused on being a healer and a paladin, I could identify with what the paladin is supposed to be. A protector of others, putting other people ahead of one’s self. As I was healing my guildmates and keeping them alive through these encounters, I could see myself in that role as well. Because of this, I believe that I stayed with the character for a while.
The Paladin was a member of the Blood Knights, originally siphoning power from M’uru, and thinking that he was just doing this for his own advancement. Yet, as time went on he realized that he actually liked being able to help others out. Rather than just being another Blood Elf minion, he established himself as a member of his guild and a vital member of a raiding team. When he found out about the betrayal of Prince Kael’thas, he decided to focus on the friends he had made in his guild and only be loosely affiliated with the Blood Knights, even though the Sunwell was restored.
My current main character was born because my wife had recently started playing WoW as well, and we wanted to level characters together. She had created a Tauren Shaman, and I wanted to create a new Druid – hoping that it was better than the original time I tried to level one in Vanilla. We had a lot of fun, and made it to max level in Burning Crusade, and I eventually made him my new main.
I see my Druid’s identity as part of that original experience. He was going through the world with his wife, trying to help people out and bring glory to the Horde. His loyalty is first to his family, then to his fellow Tauren, then the Horde. This is basically how I am in my real life situation.
Our experiences shape who we are, in-game and out. Whether that is a traumatic experience that makes you cringe when you see spiders, or a smile whenever you see kittens because you just love them. If you value protecting others by keeping them safe, a healer or tank might be a good option for you because it aligns with natural personality. If you protect others by removing things that would cause others harm, there’s DPS for you. What type of DPS? Take out your frustration by stabbing things as a rogue. Enjoy setting things on fire as a warlock.
WoW’s longevity can be credited to a number of things, and I believe that relatable characters is a very big part. I wrote about this before regarding NPCs, but this definitely also applies to player-controlled characters as well. Why have a hero if you hate being that person?
While browsing through Blog Azeroth not too long ago, a former Shared Topic caught my eye. Titled “What has WoW taught you?”, I realized that there have been a number of things that I’ve learned in my time playing World of Warcraft (as well as other online games). Thinking about it, I’m reminded once again how certain positions in online games warrant being mentioned on resumes.
If anyone has ever been a guild leader, guild officer, or raid leader, they’ll know that this is very true. Managing people is a very difficult task on any level, and something that may have been thought as small and insubstantial can easily turn out to be the opposite. Raid organizers from Vanilla will probably shudder a little bit, as filling 40 raid slots while maintaining optimal balance was extremely difficult.
As soon as people start voicing their opinions, or certain people want certain things while other people want other things – managing this and keeping cool is an incredibly important skill to have in any situation. Companies can have seminars and courses specifically on people management. Consider your WoW experience as the preliminary stages.
So much to do, so little time to do it. I’d say a large majority of people have a set amount of time to play WoW. Whether that time is two hours after the kids are in bed or all day because you have nothing better to do, there is still a limited number of minutes to do what you want. Figuring out what to do in the ideal order can help organize things much more efficiently.
If you have certain daily quests to do, it might be better to start out with certain ones first because you’ll need to use your hearthstone to get out of there. After that, the other areas where you do the next sets of dailies might have a portal to go back to your capital city, so the cooldown on your hearthstone isn’t as big of a deal.
Every job that is out there requires some sort of time management. The average job has an eight-hour day, and there’s certain things that need to be accomplished in those hours. By prioritizing certain things, it can increase productivity and make life a lot easier.
Before I played my first MMORPG, my typing was horrible. I was the typical “hunt-and-peck” person, and I hated the “home row” style that was trying to be forced upon me at school. The game I played at first had a focus on role-playing and required quick responses with good grammar. In not much time I was able to increase my words per minute and the quality and accuracy of what I was typing.
Any data entry or administrative job requires this. There may even be jobs that have a typing test as part of the interview process, and even getting the job could rest on these skills. Fortunately online gaming makes practice enjoyable.
The person who likes to collect things must possess a lot of patience. Whether you’re a hunter camping a rare spawn to tame or waiting for the Time-Lost Proto-Drake to spawn so you can get the mount, there will be a lot of down time. Learning to be patient is a very important thing, or else it’s very easy to go a little bit crazy.
Anyone who has ever worked in customer service has good experience with this. You’re ringing through their order, and they take forever to count out the change in their wallet while there’s a long lineup behind them, all tapping their feet. There are times where you just have to take a deep breath and go with it.
Don’t Sweat The Small Stuff
Crap happens, deal with it. Very few things ever go according to plan, and it’s essential to be flexible and work with what life gives you. The perfect raid composition can still end up being a bad experience because people may not know the fight, people might disconnect, among other things. Just roll with it, keep on keeping on, and all those other phrases.
Life is full of surprises, and there’s nothing we can do about it. If an urgent file is dropped on your desk with 15 minutes to go before you leave, we have to deal with it one way or another. How you deal with it, however, is up to you.
If you’re the leader of a level 25 guild and have been running things for a while, I think that it would be a great thing to put on a resume. Everything that I just mentioned are very real skills that can be transferred over to any life situation. Hopefully one day employers will realize this.
Who says geeks don’t know how life works?
A little while ago, something happened that caused me quite a bit of frustration. In essence: I love to raid, but I was denied the chance to raid. I was mad at first, but after having the chance to reflect upon it I have some thoughts to share.
Being in a guild comes with rules attached. This is even more important for guilds who raid, as there are the intricacies of determining who gets loot, discipline for people being jerkfaces, attendance issues, among other things. What is the rule for who gets to raid?
Some back story to begin with, as my situation is a bit weird. I’ve mentioned before that I can’t raid as much as I used to, due to real life circumstances. I am married to a wonderful woman and have a great son. Unfortunately I don’t make enough money to support us all by myself, so my wife has to work part-time on weekends and some evenings. As it happens one of the nights she usually works is a raid night, and the other raid night is one where I work late every second week. Therefore, due to our work schedules there have been many times where I have been unable to raid because of having to look after our son or because I’ve been working.
Prior to The Spawn arriving, I was a regular raider. From Vanilla all the way through Wrath, I was there for a majority of our guild’s raids, so I have good experience. I’ve been in the guild since it was formed, so I have tenure. Plus, I enjoy raiding as it’s my version of a “guy’s night out” or poker night.
It happened that this certain Friday, I wasn’t working late and had been given the all clear to sign up for the raid. We’re doing 10-man raiding right now and eleven people had signed up – since I’m a DPS class, my role is always one that’s fought over. This was my first time being able to sign up for a raid in over a month, but I had experienced most of the content in the expansion thus far. The night’s agenda was to go to Throne of the Four Winds and work on Al’Akir, as he’s the last boss we need for the Guild Glory of the Raider achievement.
I logged on, asking if I was going to be able to raid that night. The decision was made to have myself and another DPS do a /roll with the low roller sitting the night. Ultimately, mine was the low roll and I was out. To say I was mad was an understatement.
The arguments came to my mind very easily: I’ve been a member of the guild for years! If it wasn’t for my situation, I would have been there for every raid! I deserve equal chances to participate in the raid! Other people go to every raid, but I have the rare chance! Why do they go but I get shut out?
Almost a week later, I’ve looked back and realized that the decision was made properly. I wish that it was made ahead of time so I would have known, but that’s beside the point. It was a progression raid, and the people who have worked at the content for weeks deserve the chance to get a guild-first downing of a new boss.
There needs to be a balance for inclusion of all members who want to raid. I’m not suggesting that just because you’re a warm body means that you should go, but given a chance. If the raid agenda was to do content that was being farmed, my anger would have been justified. Since it was a progression night, it was not my place to take the spot of someone who has been there all the time.
Who gets to raid?
This is the core of the problem. When I was an officer back in Burning Crusade, we were getting together people for a Gruul’s Lair run, and we were short one DPS. We had a player log on, one who wasn’t around very often, but was raid ready. They joined the raid, and after killing Gruul we had the Dragonspine Trophy drop – for the first (and eventually only) time of the expansion for us. At the time, our loot policy was to /roll and high roll wins. This player ended up getting the highest roll… and quit the game a week later. (Loot rules are a whole different ball of wax)
Because of the above reason, there is definitely a reason to put the proper people in a raid. Whereas I may be someone who knows what to do, I truthfully didn’t deserve to take the spot on that night.
Obviously there are times when it’s not possible to be picky. If there’s only 10 people on who can raid, you have your raid. Depending on the skill and gear levels of the people involved, that will determine what will happen that night. Progression may not be possible, but it will likely be possible to bring up other people to the point of being able to progress later.
If there’s 15 people who want to raid, there are going to be five people who will have to do something else. Should the plan be to progress through raid content, the obvious choice is the people who are ready for the content.
However, there must be a chance given to people who want to raid. It’s just the timing that needs to be decided on. Firm communication between guild leadership and the members is key. If the plan is to do progression, make sure people know that preference will be given to those who are geared and ready for the fight. For farm nights, some preference should be given to people who need to gear up.
All of this must be done within reason. A whole raid full of people who need to gear up won’t go very far in a raid. I’m not saying that those who can’t make every raid must be given a spot on farm nights, but to take their situation into account.
I love to raid, as it’s something that I enjoy doing with the friends that I have made through World of Warcraft. My schedule limits the times that I can raid, because of the schedule my guild has established.
I was wrong to have been upset at being sat out for a progression night. Hopefully things will work out and I’ll be able to raid again soon. I’m looking at you, people who set my wife’s schedule. /glare
In the meantime there are PuG raids that I could join, there are Zandalari heroics, and upcoming single player content in 4.2 that could make me pass the time. Lots of things to do, and hopefully raiding with my guild will be one of those things again in the future.
There are times when I wish I wasn’t as accommodating. Yet, I only have myself to blame for it. I try to do things with the best intentions, but sometimes things just don’t work out.
In this case, it all has to do with my DPS specs. A while back now, I decided to change from feral cat DPS to a boomkin because the guild needed more ranged people. I volunteered, because I always wanted to try the spec out and see what it’s like. One of the biggest problems is that I barely make it to the raids due to real life schedules, so in the end I didn’t really do much to help the guild out with getting a ranged class.
Finding that I was missing being feral DPS, I decided to change my second spec (feral tanking, which I had not used once since I got the spec set up and reforged all the gear) back to a kitty and tried it out in a heroic to see how I would do. For comparison, as a boomkin I would average around 8-10k DPS – which is not very good at all – by any comparison for my gear level.
My first thought was: “Why in the world did I ever switch?”
After doing a heroic Zul’Aman, my average DPS for the entire instance was around 13.6k, and my highest was around 18k for Nalorakk. At first I thought it was just that instance, but after thinking more I realized that it’s just something I’m so used to doing that it flows easier.
One thing I was really bad about as a boomkin was my DoT uptime. There were some fights where I was below 30%, because I just forgot to reapply it with being so focused on my regular rotations. Fortunately as a kitty, the DoTs that I use aer some of the most important parts of my rotation and come naturally. That in itself is a great way to make sure I don’t slack.
Plus, I found I was getting bored with being a boomkin. There were definitely fun parts about it, but altogether I was finding that I was just there and not being very excited to instance or raid at all. Perhaps that’s how I got my priest to 85 so quickly, because I just wasn’t feeling it.
Whatever the case, I’m definitely back to being a feral DPS spec. I had so much fun with it through my first instance, I don’t care how many rogues and other ferals I have to beat up to get my gear. As well, if I needed any other reason, the staff that Fandral will drop from Firelands in 4.2 turns cat form into a fire cat form. ‘Nuff said. I’m back to a melee state of mind.
One of my gaming New Year’s Resolutions was to suck less. Unfortunately, this resolution hasn’t been something that I’ve been the best at keeping. Fortunately I’m not failing completely, but I’m still in the process of learning my new role as a boomkin, so there is still that curve to adjust to. I was giving some thought to ways that I can improve, and I came up with the following three points:
1. Use cooldowns appropriately
Abilities have cooldowns for a reason – a decision has to be made as to when the most they will be the most beneficial. Don’t just use a cooldown when it’s up, make sure that it is put to the best use possible. Using Starfall in conjunction with Lunar Eclipse is an example of a small thing that can help boost damage without needing to do too much extra work. Along the same line, using Treants during the air phase of a dragon encounter isn’t really the best timing.
2. Many abilities, handle them!
I’m guilty of forgetting to use certain abilities, but at the same time I use certain others that my raid leader has looked at the combat log and said – “… and you threw in a few random typhoons, I see?” Basically, don’t forget what is available. My personal problem is forgetting to use Wild Mushroom, as I started out as feral and always thought it wasn’t a very good ability to use. The damage was low, the mana cost was high, it was useless. Then Magmaw came around, and I was told in no uncertain terms that I could have used them to help with the adds.
3. Be situationally aware
Again, with my switch from melee to ranged damage, this is a big key for me. Know what is going on around you at all times, and what could happen to you. Good practice for this is the first boss in Deadmines, which gives the achievement “Ready for Raiding” for a reason: if you avoid all the junk that he deals, it’s a good indication that raiding is on the way for you.
These three simple things will help anyone raid better, and hopefully I’ll be able to remember these things as well. Any class can benefit from these tips, once I have more experience under my belt I’ll try to make one that’s more boomkin-specific.
I’ve confessed a couple times before that I’m an altaholic. I go through various stages of it, and there have been times where I’ve gone weeks without working on my main for any significant amount of time. I enjoy the different scenery, mechanics, point of view, role… all of these. However, recently I seem to have been doing the exact opposite – rarely ever have I had so many alts with full rested experience waiting to be played.
The circumstances haven’t changed much, apart from the fact that I haven’t been raiding much in the past little while due to family stuff. Even before that, I’ve been working on things to improve my main more and more. First it was getting the Therazane reputation complete, since that would give access to good shoulder enchants. Then it was the Tol Barad dailies, and wanting to get the dragon (because it’s a dragon!). These could be classified as working towards improving my character, as there are benefits that are associated with those repuatations.
Unfortunately the same can’t be said of the reputations that came next. I managed to hit exalted with Lower City by doing my daily runs for Anzu, and started up my Ogri’la dailies again after not touching them for a long time. After getting exalted with Ogri’la on two characters, I really hope I never put myself through that again. Currently, I’m trying to finish up the Sha’tari Skyguard and Netherwing reputations so I can get some Nether Rays and Nether Dragons to fly – which are both really good looking mounts.
These things I’m working on have absolutely no benefit to me in a raiding or progression standpoint. They are things to occupy my time and give me something to do while I watch the rest of my guild do other things that I wish I could be doing. I only do the daily heroic because I need the valour points, and many times I don’t do it because I want a guild group, or I’m listening to see if my son is actually asleep.
There are a few alts in particular that I want to level: my shaman, priest, and warrior. The guild has a lack of those three classes and I want to help out if needed, but even though the majority of the leveling is going through new content that I haven’t seen yet, it’s still getting a bit boring. I’m actually enjoying working on my main, and working towards accomplishments that I’ve been wanting for a long time.
As with everything, I go through phases. It seems that I’ve run out of stuff to do for new Cataclysm things right now, so I’m working on older stuff. Once I have my new dragons and nether rays, I’m sure I’ll be moving back to the alts again.